| 2020 | Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia. | Mara Dionisio, Paulo Bala, Sarah Oliveira, Valentina Nisi |
| 2020 | Archiving Interactive Narratives at the British Library. | Lynda Clark, Giulia Carla Rossi, Stella Wisdom |
| 2020 | A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point. | Vanessa Cesrio, Sandra Cmara Olim, Valentina Nisi |
| 2020 | GFI: A Formal Approach to Narrative Design and Game Research. | Rogelio E. Cardona-Rivera, Jos P. Zagal, Michael S. Debus |
| 2020 | Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion. | Sarah Anne Brown, Cheryl Resch, Vanessa Han, Srividya Vaishnavi Surampudi, Pratyusha Karanam, Sharon Lynn Chu |
| 2020 | Towards Gestural Specificity in Interactive Digital Literary Narratives. | Serge Bouchardon |
| 2020 | ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. | Mark Bernstein, Mirjam Palosaari Eladhari, Hartmut Koenitz, Sandy Louchart, Frank Nack, Chris Martens, Giulia Carla Rossi, Anne-Gwenn Bosser, David E. Millard |
| 2020 | User Testing Persuasive Interactive Web Documentaries: An Empirical Study. | Nicole Basaraba, Owen Conlan, Jennifer Edmond, Peter Arnds |
| 2020 | Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance. | Jonathan Barbara |
| 2020 | Tell a Tail 360$^{\circ }$: Immersive Storytelling on Animal Welfare. | Paulo Bala, Mara Dionisio, Tnia Andrade, Valentina Nisi |
| 2020 | Magic and Immersion in VR. | gnes Karolina Bakk |
| 2020 | Circuits, Cycles, Configurations: An Interaction Model of Web Comics. | Alessio Antonini, Samuel Brooker, Francesca Benatti |
| 2020 | Digital Storytelling in a Museum Application Using the Web of Things. | Mortaza Alinam, Luca Ciotoli, Frosina Koceva, Ilaria Torre |
| 2020 | "How Do I Restart This Thing?" Repeat Experience and Resistance to Closure in Rewind Storygames. | Alex Mitchell, Liting Kway |
| 2019 | Emotion-Based Story Event Clustering. | Hye-Yeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim, Byung-Chull Bae |
| 2019 | Interactive Narrative Generation Using Location and Genre Specific Context. | Jon Womack, William Freeman |
| 2019 | Towards Intelligent Interactive Theatre: Drama Management as a Way of Handling Performance. | Nic Velissaris, Jessica Rivera-Villicana |
| 2019 | Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System. | Seiki Tokunaga, Katie Seaborn, Kazuhiro Tamura, Mihoko Otake-Matsuura |
| 2019 | Firebolt: A System for Automated Low-Level Cinematic Narrative Realization. | Brandon R. Thorne, David R. Winer, Camille Barot, R. Michael Young |
| 2019 | Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames. | Kenneth Tan, Alex Mitchell |
| 2019 | Using VR to Simulate Interactable AR Storytelling. | Torbjrn Svensson |
| 2019 | Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in Progress. | Maurice Suckling |
| 2019 | A Spectrum of Audience Interactivity for Entertainment Domains. | Alina Striner, Sasha Azad, Chris Martens |
| 2019 | The Impact of Multi-character Story Distribution and Gesture on Children's Engagement. | Harrison Jesse Smith, Brian K. Riley, Lena Reed, Vrindavan Harrison, Marilyn A. Walker, Michael Neff |
| 2019 | ShowRunner: A Tool for Storyline Execution/Visualization in 3D Game Environments. | Rushit Sanghrajka, R. Michael Young, Brian Salisbury, Eric W. Lang |