| 2021 | Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. | Jonathan Barbara, Mads Haahr |
| 2021 | A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional Interest. | Byung-Chull Bae, Suji Jang, Youngjune Kim, Seyoung Park |
| 2021 | Interviews Towards Designing Support Tools for TTRPG Game Masters. | Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
| 2020 | A Comparison of Children's Narrative Expressions in Enactment and Writing. | Niloofar Zarei, Francis K. H. Quek, Sharon Lynn Chu, Sarah Anne Brown |
| 2020 | The Story Maker - An Authoring Tool for Multimedia-Rich Interactive Narratives. | Ektor Vrettakis, Christos Lougiakis, Akrivi Katifori, Vassilis Kourtis, Stamatis Christoforidis, Manos Karvounis, Yannis E. Ioannidis |
| 2020 | What Might an Action do? Toward a Grounded View of Actions in Interactive Storytelling. | David Thue |
| 2020 | Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics. | Kenneth Tan, Alex Mitchell |
| 2020 | The Procedural Nature of Interactive Digital Narratives and Early Literacy. | Cristina Sylla, Mait Gil |
| 2020 | When the Fourth Layer Meets the Fourth Wall: The Case for Critical Game Retellings. | Steven Sych |
| 2020 | Using Reverse Interactive Audio Systems (RIAS) to Direct Attention in Virtual Reality Narrative Practices: A Case Study. | Aletta J. Steynberg |
| 2020 | Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students. | Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff |
| 2020 | Ares 2036: Exploring the Space of Rapid Prototyping for Transformative Interactive Storytelling. | Christian Roth, Julie Dacanay |
| 2020 | The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works. | Anna Marie Rezk, Mads Haahr |
| 2020 | A Systematic Analysis of User Experience Dimensions for Interactive Digital Narratives. | Ashwathy T. Revi, David E. Millard, Stuart E. Middleton |
| 2020 | Digital Narrative, Documents and Interactive Public History. | Tristan Revells, Yuzhu Chai |
| 2020 | Embedded Narratives in Procedurally Generated Environments. | Thomas Lund Nielsen, Eoin Ivan Rafferty, Henrik Schoenau-Fog, George Palamas |
| 2020 | Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. | Lilian Morgan, Mads Haahr |
| 2020 | Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations. | Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala |
| 2020 | Interpretive Play and the Player Psychology of Optimal Arousal Regulation. | Matthew Higgins, Peter Howell |
| 2020 | Weird and Wonderful: How Experimental Film Narratives Can Inform Interactive Digital Narratives. | Chris Hales |
| 2020 | Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State Machines. | Craig Paul Green, Lars Erik Holmquist, Steve Gibson |
| 2020 | A Novel Design Pipeline for Authoring Tools. | Daniel Green, Charlie Hargood, Fred Charles |
| 2020 | Gated Story Structure and Dramatic Agency in Sam Barlow's Telling Lies. | Terra Mae Gasque, Kevin Tang, Brad Rittenhouse, Janet H. Murray |
| 2020 | Letters to Jos: A Design Case for Building Tangible Interactive Narratives. | Daniel Echeverri, Huaxin Wei |
| 2020 | Vim: A Tangible Energy Story. | Skye Doherty, Stephen Snow, Kathleen Jennings, Ben Rose, Ben Matthews, Stephen Viller |