| 2021 | Toward Narrative Instruments. | Max Kreminski, Michael Mateas |
| 2021 | A Coauthorship-Centric History of Interactive Emergent Narrative. | Max Kreminski, Michael Mateas |
| 2021 | Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work. | Hartmut Koenitz, Jonathan Barbara, Mirjam Palosaari Eladhari |
| 2021 | The Complexity Analysis Matrix. | Noam Knoller, Christian Roth, Dennis Haak |
| 2021 | Text, Retelling, and the Digital: Reimagining the Mahabharata Through Interactive Games. | Ritwik Kar, Garvita Jain, Muskan Aggarwal, Payel C. Mukherjee |
| 2021 | A Transmedia Narrative Framework for Pediatric Hearing Counseling. | Nele Kadastik, Luis Emilio Bruni |
| 2021 | The Magic of the In-Between: Mental Resilience Through Interactive Narrative. | Sarah Harmon, Hazel Gale, Elitsa Dermendzhiyska |
| 2021 | User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas. | Asim Hameed, yvind Srdal Klungre, Andrew Perkis, Gran Bolme, Andrew Brownridge |
| 2021 | Emergent Narrative and Reparative Play. | Jason Grinblat, Cat Manning, Max Kreminski |
| 2021 | Narrative Text Generation from Abductive Interpretations Using Axiom-Specific Templates. | Andrew S. Gordon, Timothy S. Wang |
| 2021 | Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games. | Susana Gamito, Carlos Martinho |
| 2021 | Tale: Defamiliarizing Ludonarrative Puzzles. | Antonino Frazzitta, Charlie Hargood |
| 2021 | A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. | Joshua A. Fisher, Janice Tisha Samuels |
| 2021 | Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling. | Marta Ferreira, Nuno Nunes, Valentina Nisi |
| 2021 | Creativity and Collaboration During COVID-19: Creating an Alternate Reality Game in the Face of a Pandemic. | Diego L. Faverio, Iulia V. Popescu, Matthew Mosher |
| 2021 | An Approach to Multiplayer Interactive Fiction. | Mariana Farias, Carlos Martinho |
| 2021 | Emergent Gameplay, Emergent Essaying. | Kirsty Dunlop |
| 2021 | Pedagogical Challenges in Social Physics Authoring. | Daniel DeKerlegand, Ben Samuel, Mike Treanor |
| 2021 | Imagining the Other for Interactive Digital Narrative Design Learning in Real Time in Sherlock. | Colette Daiute, Daniel Cox, John T. Murray |
| 2021 | Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation Study. | Kenny K. N. Chow |
| 2021 | "You Write Your Own Story": Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College Students. | Sarah Anne Brown, Sharon Lynn Chu |
| 2021 | Digital Narrative and Temporality. | Serge Bouchardon, Erika Flp |
| 2021 | Exploring Multiple Perspectives in Citizenship Education with a Serious Game. | Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Mijael R. Bueno Prez, Rafael Bidarra |
| 2021 | Monster Power. Rebel Heart. Gay Sword - Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games. | PS Berge |
| 2021 | The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage. | Jonathan Barbara, Hartmut Koenitz, gnes Karolina Bakk |