| 2022 | Visionary Virtual Worlds - Storytelling via Digital Architecture in NaissanceE. | Gabriele Aroni |
| 2021 | Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. | Nelson Zagalo, Ana Patrcia Oliveira, Pedro Cardoso |
| 2021 | Digital Storytelling and Social Interaction in Cultural Heritage - An Approach for Sites with Reduced Connectivity. | Ektor Vrettakis, Akrivi Katifori, Yannis E. Ioannidis |
| 2021 | Exploring Narrative Novelties in VR. | Mirjam Vosmeer, Christian Roth |
| 2021 | VR for Diversity: Amelia's Dream. | Mirjam Vosmeer |
| 2021 | Ressaca and Disperso: Experiments in Non-linear Cinema. | Bruno Caldas Vianna |
| 2021 | Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose. | Zijing Song, Yating Sun, Vincent Ruijters, Ray LC |
| 2021 | Supporting Interactive Storytelling with Block-Based Narrative Programming. | Andy Smith, Danielle Boulden, Bradford W. Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff |
| 2021 | A Pilot Study on Analyzing Critical Retellings Using Digital Humanities Tools. | Tonguc Ibrahim Sezen, Digdem Sezen |
| 2021 | Encouraging Self-expression and Debate in RecovR: A Research-Creation Project to Build a Ludo-Narrative Model for a Sustainable Impact on Cultural Diversity and Inclusivity. | Hlne Sellier |
| 2021 | A Quantified Analysis of Bad News for Story Sifting Interfaces. | Ben Samuel, Adam Summerville, James Owen Ryan, Liz England |
| 2021 | Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema. | Niels Erik Raurs, Malte Elkr Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Gararsson, Henrik Schoenau-Fog |
| 2021 | Narraport: Narrative-Based Interactions and Report Generation with Large Datasets. | Colin M. Potts, Arnav Jhala |
| 2021 | Contextualization of Design Qualities in Interactive Story-Based Visualization Applied to Engineering. | Jovana Plavsic, Ilija Miskovic |
| 2021 | A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation. | Mijael R. Bueno Prez, Elmar Eisemann, Rafael Bidarra |
| 2021 | Transfordance: The Decentering Effect of Transformative Affordances in Virtual Reality in The Hollow Reach. | John T. Murray, Mark C. Marino |
| 2021 | "What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. | Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester |
| 2021 | Hypertext as a Lens into Interactive Digital Narrative. | David E. Millard, Charlie Hargood |
| 2021 | Enhancing Interactivity in Propp-Based Narrative Generation. | Luis Mienhardt, Marco Volpe |
| 2021 | The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation. | Luis F. T. Meza, David Thue |
| 2021 | A Plan-Based Formal Model of Character Regret. | Martin Martinelli, Justus Robertson |
| 2021 | Inbox Games: Poetics and Authoring Support. | Chris Martens, Robert J. Simmons |
| 2021 | Using Wearable Devices to Participate in 3D Interactive Storytelling. | Tsai-Yen Li, Wen-Hsuan Wang |
| 2021 | Blabbeur - An Accessible Text Generation Authoring System for Unity. | Jonathan Lessard, Quinn Kybartas |
| 2021 | Wrestling with Destiny: Storytelling in Perennial Games. | Bjarke Alexander Larsen, Eln Carstensdttir |