| 2022 | Select the Unexpected: A Statistical Heuristic for Story Sifting. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | Approaches Towards Novel Phenomena. a Reflection on Issues in IDN Research, Teaching and Practice. | Hartmut Koenitz, Mirjam Palosaari Eladhari |
| 2022 | Bronco: A Universal Authoring Language for Controllable Text Generation. | Jonas P. Knochelmann, Rogelio E. Cardona-Rivera |
| 2022 | Locative Authoring: Evaluating the StoryPlaces Authoring Tool. | Sofia Kitromili, Charlie Hargood, David E. Millard, Huiwen Zhao, Jim Pope |
| 2022 | Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni. | Isaac Karth, Nic Junius, Max Kreminski |
| 2022 | Exploring the Design Space of Social Physics Engines in Games. | Shi Johnson-Bey, Mark J. Nelson, Michael Mateas |
| 2022 | When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design. | Lissa Holloway-Attaway, Rebecca Rouse |
| 2022 | Planner Systems for Historical Justice? A Case Study of a People's History of Lebanon. | Fabiola Hanna |
| 2022 | What Inspires Retellings - A Study of the Game Genshin Impact. | Miranda Greting, Xiehui Mao, Mirjam Palosaari Eladhari |
| 2022 | Communication Features Facilitating Appreciation of Cultural Heritage Values for IDN. | Srushti Goud, Vincenzo Lombardo |
| 2022 | Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design. | Luis Garcia, Chris Martens |
| 2022 | Build Your World - Meaningful Choices in a Hybrid Stage Play. | Nils Gallist, Manuel Lattner, Michael Lankes, Jrgen Hagler |
| 2022 | A New Research Agenda: Writing for Virtual Reality Interactive Narratives. | Joshua A. Fisher, Mirjam Vosmeer, Jonathan Barbara |
| 2022 | Using Storytelling to Teach Children Biodiversity. | Maria Jos Ferreira, Raul Benites Paradeda, Raquel Oliveira, Valentina Nisi, Ana Paiva |
| 2022 | RichCast - A Voice-Driven Interactive Digital Narrative Authoring System. | Christopher Ferraris, Charlie Hargood |
| 2022 | Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of "The Non-myth of the Noble Red". | Daniel Echeverri |
| 2022 | Intersubjective Pivots in Interactive Digital Narrative Design Learning. | Colette Daiute, John T. Murray, Jack Wright, Terrence Calistro |
| 2022 | Computational Support for Trope Analysis of Textual Narratives. | Mandar S. Chaudhary, Arnav Jhala |
| 2022 | Embodied Locative Storytelling of African American Histories. | Candice Butts, Michael Nitsche |
| 2022 | Teaching Literary Interactive Digital Narratives in Secondary Education: A French Study. | Serge Bouchardon, Magali Brunel |
| 2022 | Adventures in TwineSpace: An Augmented Reality Story Format for Twine. | PS Berge, Daniel Cox, Jack Murray, Anastasia Salter |
| 2022 | Identification and IDNs in the Metaverse: Who Would We Like to Be? | Jonathan Barbara, Mads Haahr |
| 2022 | Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content. | Paulo Bala, Stuart James, Alessio Del Bue, Valentina Nisi |
| 2022 | When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues. | Pratama Wirya Atmaja, Sugiarto |