| 2018 | Vox Populi. | Sytze Schalk |
| 2018 | Agency and Authorship in Ludic Narrative Environments. | Samantha Schfer |
| 2018 | Interactive Comic-Based Digital Storytelling for Self-expression. | Carolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro |
| 2018 | Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants. | Carolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro |
| 2018 | Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater. | Rebecca Rouse |
| 2018 | Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox. | Christian Roth, Tom van Nuenen, Hartmut Koenitz |
| 2018 | Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities. | Sylvia Rothe, Mario Montagud, Christian Mai, Daniel Buschek, Heinrich Humann |
| 2018 | Measuring User Experience on Interactive Fiction in Cinematic Virtual Reality. | Mara Cecilia Reyes |
| 2018 | Digital Storytelling and Phrasal Verbs in L2 Acquisition: Teaching Phraseology Through Technology. | Annalisa Raffone |
| 2018 | "The Link Out" - Towards a Theory of Epiphany in Digital Games. | Andrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss |
| 2018 | Would You Follow the Suggestions of a Storyteller Robot? | Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva |
| 2018 | Communicating Assertiveness in Robotic Storytellers. | Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva |
| 2018 | Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline Miami. | Luca Papale, Lorenzo Fazio |
| 2018 | 'What Country, Friends, Is This?' Using Immersive Theatre Practice to Inform the Design of Audience Experience in Estate 360°. | Scott Palmer |
| 2018 | Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room. | Nill O'Dwyer, Jan Ondrej, Rafael Pags, Konstantinos Amplianitis, Aljosa Smolic |
| 2018 | Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis. | John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin |
| 2018 | Research into Interactive Digital Narrative: A Kaleidoscopic View. | Janet H. Murray |
| 2018 | A Research on Storytelling of Interactive Documentary: Towards a New Storytelling Theory Model. | Chanjun Mu |
| 2018 | From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives. | Fabian Mohr, Soenke Zehle, Michael Schmitz |
| 2018 | Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools? | Alex Mitchell, Ulrike Spierling, Charlie Hargood, David E. Millard |
| 2018 | Narrative Game Mechanics and Interactive Fiction. | Kirsty Michelle McGill |
| 2018 | Filling in the Gaps: "Shell" Playable Characters. | Trena Lee, Alex Mitchell |
| 2018 | Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System. | Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard |
| 2018 | Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames. | Liting Kway, Alex Mitchell |
| 2018 | Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. | Max Kreminski, Noah Wardrip-Fruin |