| 2018 | Sketching a Map of the Storylets Design Space. | Max Kreminski, Noah Wardrip-Fruin |
| 2018 | Making New Narrative Structures with Actor's Eye-Contact in Cinematic Virtual Reality (CVR). | Dong-uk Ko, Hokyoung Ryu, Jieun Kim |
| 2018 | Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach. | Hartmut Koenitz, Christian Roth, Teun Dubbelman |
| 2018 | The Myth of 'Universal' Narrative Models - Expanding the Design Space of Narrative Structures for Interactive Digital Narratives. | Hartmut Koenitz, Andrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss |
| 2018 | Card-Based Methods in Interactive Narrative Prototyping. | Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen |
| 2018 | Thoughts on a Discipline for the Study of Interactive Digital Narratives. | Hartmut Koenitz |
| 2018 | How Do Writing Tools Shape Interactive Stories? | Sofia Kitromili, James Jordan, David E. Millard |
| 2018 | Automatic Plot Generation Framework for Scenario Creation. | Yoji Kawano, Eichi Takaya, Kazuki Yamanobe, Satoshi Kurihara |
| 2018 | Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned. | Akrivi Katifori, Manos Karvounis, Vassilis Kourtis, Sara Perry, Maria Roussou, Yannis E. Ioannidis |
| 2018 | A Model for Describing Alternate Reality Games. | Ryan Javanshir, Beth Carroll, David E. Millard |
| 2018 | Exploring Bloom's Taxonomy as a Basis for Interactive Storytelling. | Sarah Harmon, Seth Chatterton |
| 2018 | Spatial Storytelling: Finding Interdisciplinary Immersion. | Asim Hameed, Andrew Perkis |
| 2018 | Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror. | Mads Haahr |
| 2018 | Contemporary Issues in Interactive Storytelling Authoring Systems. | Daniel Green, Charlie Hargood, Fred Charles |
| 2018 | Novella: An Authoring Tool for Interactive Storytelling in Games. | Daniel Green |
| 2018 | Folklore and Digital Media: Unpacking the Meaning of Place Through Digital Storytelling. | Tanis Grandison |
| 2018 | Playing Story Creation Games with Logical Abduction. | Andrew S. Gordon, Ulrike Spierling |
| 2018 | Structuring Digital Game Stories. | Elizabeth Goins |
| 2018 | Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study. | Bjrn Anker Gjl, Niels Valentin Jrgensen, Mathias Rams Thomsen, Luis Emilio Bruni |
| 2018 | Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality. | Joshua A. Fisher, Sarah Schoemann |
| 2018 | Director's Cut - Analysis of Aspects of Interactive Storytelling for VR Films. | Colm O. Fearghail, Cagri Ozcinar, Sebastian Knorr, Aljosa Smolic |
| 2018 | A Multidimensional Classification of Choice Presentation in Interactive Narrative. | Sergio Estupin, Brice Maret, Kasper Andkjaer, Nicolas Szilas |
| 2018 | The Story Pile - Representing Story in the Board Game Mind Shadows. | Mirjam Palosaari Eladhari |
| 2018 | Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique. | Mirjam Palosaari Eladhari |
| 2018 | Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on Migration. | Teun Dubbelman, Christian Roth, Hartmut Koenitz |