| 2018 | Faoladh: A Case Study in Cinematic VR Storytelling and Production. | Declan Dowling, Colm O. Fearghail, Aljosa Smolic, Sebastian Knorr |
| 2018 | Margaret's. | Esther Doorly, Kelly McErlean |
| 2018 | Leveraging on Transmedia Entertainment Education to Augment Tourists' Awareness Towards Social Issues. | Mara Dionisio, Valentina Nisi, Nuno Correia |
| 2018 | Meta-communication Between Designers and Players of Interactive Digital Narratives. | Colette Daiute, Robert O. Duncan, Fedor Marchenko |
| 2018 | Narrative-Led Interaction Techniques. | Felipe Breyer, Judith Kelner, Daniel Ferreira, Jos Paulo Teixeira, Paulo de Lima Filho, Pedro Henrique Mendona, Givanio Melo |
| 2018 | Creating a Virtual Support Group in an Interactive Narrative: A Companionship Game for Cancer Patients. | Alice Bowman |
| 2018 | A Character Focused Iterative Simulation Approach to Computational Storytelling. | Leonid Berov |
| 2018 | A Villain's Guide to Social Media and Interactive Digital Storytelling. | Mark Bernstein, Clare Hooper |
| 2018 | Designing Learning Experiences for Interactive Digital Narrative Literacy: A New Paradigm. | Emily Bell, Emily Coolidge Toker, Paul Hanna |
| 2018 | Apply Storytelling Techniques for Describing Time-Series Data. | Zev Battad, Mei Si |
| 2018 | Co-constructing Cultural Heritage Through a Web-Based Interactive Digital Narrative. | Nicole Basaraba |
| 2018 | A Framework for Creative Teams of Non-fiction Interactive Digital Narratives. | Nicole Basaraba |
| 2018 | fanSHEN's Looking for Love: A Case Study in How Theatrical and Performative Practices Inform Interactive Digital Narratives. | Daniel Barnard |
| 2018 | Narrative Consistency across Replays of Pro-social Interactive Digital Narratives. | Jonathan Barbara |
| 2018 | Cue Control: Interactive Sound Spatialization for 360° Videos. | Paulo Bala, Raul Masu, Valentina Nisi, Nuno Nunes |
| 2018 | Cinematic VR as a Reflexive Tool for Critical Empathy. | Sojung Bahng |
| 2017 | Grammar Stories: A Proposal for the Narrativization of Abstract Contents. | Serena Zampolli |
| 2017 | Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content. | Serena Zampolli |
| 2017 | Dynamic Syuzhets: Writing and Design Methods for Playable Stories. | Hannah Wood |
| 2017 | Who Are You? Voice-Over Perspective in Surround Video. | Mirjam Vosmeer, Christian Roth, Hartmut Koenitz |
| 2017 | Open World Story Generation for Increased Expressive Range. | David Thue, Stephan Schiffel, Tryggvi r Gumundsson, Guni Fannar Kristjnsson, Kri Eirksson, Magns Vilhelm Bjrnsson |
| 2017 | User and Player Engagement in Local News and/as Interactive Narratives. | Torbjrn Svensson |
| 2017 | Interactive Storytelling System for Enhancing Children's Creativity. | Kaoru Sumi, Nozomu Yahata |
| 2017 | Experiencing the Presence of Historical Stories with Location-Based Augmented Reality. | Ulrike Spierling, Peter Winzer, Erik Massarczyk |
| 2017 | A Framework for Multi-participant Narratives Based on Multiplayer Game Interactions. | Callum Spawforth, David E. Millard |