| 2017 | Wordless Games: Gameplay as Narrative Technique. | Yuin Theng Sim, Alex Mitchell |
| 2017 | 1st Workshop on the History of Expressive Systems. | James Owen Ryan, Mark J. Nelson |
| 2017 | Grimes' Fairy Tales: A 1960s Story Generator. | James Owen Ryan |
| 2017 | Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field. | Rebecca Rouse, Evan Barba |
| 2017 | An Epistemological Approach to the Creation of Interactive VR Fiction Films. | Mara Cecilia Reyes |
| 2017 | Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting. | Marko Radeta, Vanessa Cesrio, Snia Matos, Valentina Nisi |
| 2017 | Using Interactive Storytelling to Identify Personality Traits. | Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva |
| 2017 | Developing a Writer's Toolkit for Interactive Locative Storytelling. | Heather S. Packer, Charlie Hargood, Yvonne Margaret Howard, Petros Papadopoulos, David E. Millard |
| 2017 | The Narrative Logic of Rube Goldberg Machines. | David Olsen, Mark J. Nelson |
| 2017 | Applying Interactive Documentary as a Pedagogical Tool in High School Level. | Valentina Moreno, Arnau Gifreu-Castells |
| 2017 | NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces. | Juliana Monteiro, Carla Morais, Miguel Carvalhais |
| 2017 | Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge. | Juliana Monteiro, Carla Morais, Miguel Carvalhais |
| 2017 | Plans Versus Situated Actions in Immersive Storytelling Practices. | Sarah Lugthart, Michel van Dartel, Annemarie Quispel |
| 2017 | Subject and Subjectivity: A Conversational Game Using Possible Worlds. | Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard |
| 2017 | What is a Convention in Interactive Narrative Design? | Hartmut Koenitz, Christian Roth, Teun Dubbelman, Noam Knoller |
| 2017 | Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition. | Kathrin Koebel, Doris Agotai, Stefan Arisona, Matthias Oberli |
| 2017 | Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality. | Antonia Kampa |
| 2017 | RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences. | Timo Kahl, Ido Iurgel, Frank Zimmer, Ren Bakker, Koen van Turnhout |
| 2017 | How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative. | Mette Jakobsen, Daniel Svejstrup Christensen, Luis Emilio Bruni |
| 2017 | Authoring for Interactive Storytelling Workshop. | Charlie Hargood, Alex Mitchell, David E. Millard, Ulrike Spierling |
| 2017 | Cinelabyrinth: The Pavilion of Forking Paths. | Chris Hales |
| 2017 | Workshop Transmedia Journalism and Interactive Documentary in Dialogue. | Renira Rampazzo Gambarato, Alessandro Nan |
| 2017 | Towards a Narrative-Based Game Environment for Simulating Business Decisions. | Stanley Yu Galan, Michael Joshua Ramos, Aakov Dy, Yusin Kim, Ethel Ong |
| 2017 | Evaluating Visual Perceptive Media. | Anna Frew, Ian Forrester |
| 2017 | Level of Detail Event Generation. | Luis Flores, David Thue |