| 2016 | Qualifying and Quantifying Interestingness in Dramatic Situations. | Nicolas Szilas, Sergio Estupin, Urs Richle |
| 2016 | Intertwined Storylines with Anchor Points. | Mei Si, Zev Battad, Craig Carlson |
| 2016 | Bad News: An Experiment in Computationally Assisted Performance. | Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. | Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | Expressionist: An Authoring Tool for In-Game Text Generation. | James Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | Recognizing Coherent Narrative Blog Content. | James Owen Ryan, Reid Swanson |
| 2016 | Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond. | Rebecca Rouse |
| 2016 | Using BDI to Model Players Behaviour in an Interactive Fiction Game. | Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry |
| 2016 | GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips. | Jordan Rickman, Theresa Jean Tanenbaum |
| 2016 | Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories. | Christopher Purdy, Mark O. Riedl |
| 2016 | Evaluating Accessible Graphical Interfaces for Building Story Worlds. | Steven Poulakos, Mubbasir Kapadia, Guido M. Maiga, Fabio Znd, Markus H. Gross, Robert W. Sumner |
| 2016 | Beyond the Gutter - Interactivity and Closure in Comics. | Tiffany Neo, Alex Mitchell |
| 2016 | Using Theme to Author Hypertext Fiction. | Alex Mitchell |
| 2016 | Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative. | David E. Millard, Charlie Hargood |
| 2016 | Right, Left, High, Low Narrative Strategies for Non-linear Storytelling. | Sylke Rene Meyer |
| 2016 | A Rules-Based System for Adapting and Transforming Existing Narratives. | Jo Mazeika |
| 2016 | Improvisational Computational Storytelling in Open Worlds. | Lara J. Martin, Brent Harrison, Mark O. Riedl |
| 2016 | Generating Abstract Comics. | Chris Martens, Rogelio Enrique Cardona-Rivera |
| 2016 | Interactive Chart of Story Characters' Intentions. | Vincenzo Lombardo, Antonio Pizzo, Rossana Damiano, Carmi Terzulli, Giacomo Albert |
| 2016 | The Character as Subjective Interface. | Jonathan Lessard, Dominic Arsenault |
| 2016 | A Reflexive Approach in Learning Through Uchronia. | Mlody Laurent, Nicolas Szilas, Domitile Lourdeaux, Serge Bouchardon |
| 2016 | The Narrative Quality of Game Mechanics. | Bjarke Alexander Larsen, Henrik Schoenau-Fog |
| 2016 | An Integrated and Iterative Research Direction for Interactive Digital Narrative. | Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth |
| 2016 | Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. | Erica Kleinman, Valerie Fox, Jichen Zhu |
| 2016 | Exit 53: Physiological Data for Improving Non-player Character Interaction. | Joseph Jalbert, Stefan Rank |