| 2016 | Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children. | Mara Goicoechea, Mark C. Marino |
| 2016 | Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives. | Joshua A. Fisher |
| 2016 | An Active Analysis and Crowd Sourced Approach to Social Training. | Dan Feng, Eln Carstensdttir, Sharon Marie Carnicke, Magy Seif El-Nasr, Stacy Marsella |
| 2016 | Predicting User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis. | Rachelyn Farrell, Stephen G. Ware |
| 2016 | Asking Hypothetical Questions About Stories Using QUEST. | Rachelyn Farrell, Scott Robertson, Stephen G. Ware |
| 2016 | Narrative Game Mechanics. | Teun Dubbelman |
| 2016 | Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism. | Mara Dionisio, Valentina Nisi, Nuno Jardim Nunes, Paulo Bala |
| 2016 | What is Shared? - A Pedagogical Perspective on Interactive Digital Narrative and Literary Narrative. | Colette Daiute, Hartmut Koenitz |
| 2016 | Phylactery: An Authoring Platform for Object Stories. | Charu Chaudhari, Theresa Jean Tanenbaum |
| 2016 | M2D: Monolog to Dialog Generation for Conversational Story Telling. | Kevin K. Bowden, Grace I. Lin, Lena I. Reed, Jean E. Fox Tree, Marilyn A. Walker |
| 2016 | IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality. | Paulo Bala, Mara Dionisio, Valentina Nisi, Nuno Jardim Nunes |
| 2016 | A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation. | Julio Csar Bahamn, Robert Michael Young |
| 2016 | Towards Procedural Game Story Creation via Designing Story Cubes. | Byung-Chull Bae, Gapyuel Seo, Yun-Gyung Cheong |
| 2016 | Bringing Authoritative Models to Computational Drama (Encoding Knebel's Action Analysis). | Giacomo Albert, Antonio Pizzo, Vincenzo Lombardo, Rossana Damiano, Carmi Terzulli |
| 2015 | Story Immersion in a Gesture-Based Audio-Only Game. | Wenjie Wu, Stefan Rank |
| 2015 | Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. | Mirjam Vosmeer, Christian Roth, Ben A. M. Schouten |
| 2015 | Investigating Narrative Modelling for Digital Games. | John Truesdale, Sandy Louchart, Neil Suttie, Ruth Aylett |
| 2015 | New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor's Interactive Storytelling. | David R. Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul E. Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, William R. Swartout |
| 2015 | Opportunities for Integration in Interactive Storytelling. | David Thue, Kri Halldrsson |
| 2015 | Telling Non-linear Stories with Interval Temporal Logic. | Matthew Thompson, Steve Battle, Julian A. Padget |
| 2015 | Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments. | Hajar Ghaem Sigarchian, Ben De Meester, Frank Salliau, Wesley De Neve, Sara Logghe, Ruben Verborgh, Erik Mannens, Rik Van de Walle, Dimitri Schuurman |
| 2015 | Tell a Story About Anything. | Mei Si |
| 2015 | Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling. | Henrik Schoenau-Fog |
| 2015 | Urban Games and Storification - The "Being Grunberg" Case Study. | Paul Schmidt, Frank Nack |
| 2015 | Open Design Challenges for Interactive Emergent Narrative. | James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin |