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International Conference of the Immersive Learning Research Network

iLRN

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

424

2016–2024

Papers per year

201697 peak2024

iLRN papers

424 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual Learning.Susanne Lattke, Leonel Morgado, Ana Paula Afonso, Filipe Penicheiro, Lina Morgado, Jos Antnio Moreira
2021Space, a Central Frontier-The Role of Spatial Abilities When Learning the Structure of 3D AR Objects.Jule M. Krger, Daniel Bodemer
2021Mobile Augmented Reality Applications in Teaching: A Proposed Technology Acceptance Model.George Koutromanos, Tassos A. Mikropoulos
2021Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular Economy.Samira Keivanpour
2021Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy.Robson Araujo Junior, Alec M. Bodzin, Thomas C. Hammond, David Anastasio, Beigie Lam, Jeremy Mack, Daphne Mayer, Robert Neitz, Kate Semmens, Chad Schwartz, Jason Slipp
2021ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game.Emily Kuzneski Johnson
2021COVIDCampus Game: Making Safer Choices.Mina C. Johnson-Glenberg, Mehmet Kosa, Don Balanzat, Ricardo Nieland Zavala, Apostol Xavier, Jude Rayan, Hector Taylor, Hannah Bartolomea, Anoosh Kapadia
2021Work-in-Progress- - Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?Museok Jeong, Sungmin Lim, Taehyeong Lim, Jeeheon Ryu
2021Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications.Muhammad Zahid Iqbal, Eleni E. Mangina, Abraham G. Campbell
2021Interactive Game-Based Exploration of an Underwater Paleontological Site.Corly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie
2021Doctoral Colloquium-A Qualitative Study to Explore the Use of Augmented Reality as Performance Support in Industries.Yao Huang
2021Work-in-Progress-WebXR to Support Student Wellbeing and Anxiety.Mhanaj Hossain, Daphne Economou, Jeffrey Ferguson
2021Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response.Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson
2021A Longitudinal Study of Students' Perceptions of Immersive Virtual Reality Teaching Interventions.Tanya Hill, Hanneke du Preez
2021MAD Learn: An Evidence-based Affordance Framework to Assessing Learning Apps.Christothea Herodotou
2021Integrating a Teaching Concept for the Use of Virtual Reality in University Teaching.Adrian Henrich, Tobias Schultze, Anette Weisbecker, Oliver Riedel
2021Supporting Teachers' SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based Program.Orna Heaysman, Bracha Kramarski
2021Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education.Marie Haferkamp, Andreas Dengel
2021Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool.Joy Gisler, Valentin Holzwarth, Christian Hirt, Andreas M. Kunz
2021The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR.Pierre-Francois Gerard, Frederic Fol Leymarie, William H. Latham
2021Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course.Mario Madureira Fontes, Daniela Pedrosa, Tnia Arajo, Ceres Morais, Aline Costa, Jos Cravino, Leonel Morgado
2021Work-in-Progress- - Synapse VR: Catalyzing Collaboration Through Immersive Learning.Cat Flynn, Seth Corrigan, Faby Gagn
2021Work-in-Progress- - Photogrammetry within Virtual Reality.Abel A. Fernndez, Sabrina Rodriguez Mora, Ryan A. Damerell
2021Work-in-Progress-Supporting Software Engineering Education through Immersive Learning.Filipe Fernandes, Cludia M. L. Werner
2021The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM Teaching.Maria Erofeeva, Nils Oliver Klowait
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Other A*/A conferences filed under the same field of research.