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International Conference of the Immersive Learning Research Network

iLRN

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

424

2016–2024

Papers per year

201697 peak2024

iLRN papers

424 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture.Anna Seidel, Franziska Weidle, Claudia Brner
2021Work-in-Progress- - A Serious Game for Social Distancing Awareness.Jennifer Betzabe Samaniego-Franco, Dunia Ins Jara-Roa, Enrique Alejandro Fuertes-Cevallos
2021Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education.Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrn, Peter La Femina, Alexander Klippel
2021Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders.Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger
2021A Taxonomy for Immersive Experience Design.J. J. Ruscella, Mohammad F. Obeid
2021Work-In-Progress-Exploring VR Conference Navigation Employing Audio Cues.Gil Robern, Alvaro Uribe-Quevedo, Mahadeo Sukhai, Peter Coppin, Teresa Lee, Robert Ingino
2021Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems.Filippo Gabriele Prattic, Federico De Lorenzis, Fabrizio Lamberti
2021Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game.David A. Plecher, Jonathan Borowski
2021Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture.Pornphan Phichai, Julie R. Williamson, Matthew Barr
2021Toward A User-Centred Design Approach for AR Technologies in Online Higher Education.Mitchell Peters, Laura Porta Sim, Antoni Marn Amatller, Laura Calvet Lian, Pierre Bourdin Kreitz
2021Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots.Louis Nisiotis, Lyuba Alboul
2021Work-in-Progress-The Use of Plane-Detection Augmented Reality in Learning Geometry.Hunhui Na
2021An Academic Conference in Virtual Reality?-Evaluation of a SocialVR Conference.Miriam Mulders, Raphael Zender
2021Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings.Uli Meyer, Jonathan Becker, Thomas Mueller, Andr Jeworutzki, Susanne Draheim, Kai von Luck
2021Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices.Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David J. Gagnon
2021Special Session - Students on Game Immersion Workshop.Markos Mentzelopoulos, David Bass-Clark
2021Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was".Eileen McGivney
2021Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.Shawn Matthews, Kody Wood, Alvaro Uribe-Quevedo, Norman Jaimes, Adam Dubrowski, Bill Kapralos, Fahad Alam, David Rojas
2021Workshop-Authoring Tools for XR Applications in Education.Stefano Masneri, Ana Dominguez, Eleni E. Mangina
2021Panel Session-Pluriversal Design Transitions for Higher Education Motivated by COVID-19.Lupita Guillen Mandujano, Erdas Kuruc, Jun-Li Lu, Paola Sanoni, Xanat Vargas Meza
2021Work-in-Progress-VR-Enabled Pedagogy in a First-Year Seminar.Qianou Ma, Lauren Herckis
2021Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games.Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy
2021Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity.Gege Li, Heng Luo, Shaopeng Hou, Min Zhu
2021Doctoral Colloquium-Designing VR Environments for Distance Learning.Richard Ngu Leubou, Benot Crespin, Marc Trestini
2021Doctoral Colloquium-VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality.Louis Lecailliez, Noel H. Vincent
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Comparable venues

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