| 2021 | Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture. | Anna Seidel, Franziska Weidle, Claudia Brner |
| 2021 | Work-in-Progress- - A Serious Game for Social Distancing Awareness. | Jennifer Betzabe Samaniego-Franco, Dunia Ins Jara-Roa, Enrique Alejandro Fuertes-Cevallos |
| 2021 | Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education. | Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrn, Peter La Femina, Alexander Klippel |
| 2021 | Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders. | Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger |
| 2021 | A Taxonomy for Immersive Experience Design. | J. J. Ruscella, Mohammad F. Obeid |
| 2021 | Work-In-Progress-Exploring VR Conference Navigation Employing Audio Cues. | Gil Robern, Alvaro Uribe-Quevedo, Mahadeo Sukhai, Peter Coppin, Teresa Lee, Robert Ingino |
| 2021 | Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems. | Filippo Gabriele Prattic, Federico De Lorenzis, Fabrizio Lamberti |
| 2021 | Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game. | David A. Plecher, Jonathan Borowski |
| 2021 | Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture. | Pornphan Phichai, Julie R. Williamson, Matthew Barr |
| 2021 | Toward A User-Centred Design Approach for AR Technologies in Online Higher Education. | Mitchell Peters, Laura Porta Sim, Antoni Marn Amatller, Laura Calvet Lian, Pierre Bourdin Kreitz |
| 2021 | Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots. | Louis Nisiotis, Lyuba Alboul |
| 2021 | Work-in-Progress-The Use of Plane-Detection Augmented Reality in Learning Geometry. | Hunhui Na |
| 2021 | An Academic Conference in Virtual Reality?-Evaluation of a SocialVR Conference. | Miriam Mulders, Raphael Zender |
| 2021 | Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings. | Uli Meyer, Jonathan Becker, Thomas Mueller, Andr Jeworutzki, Susanne Draheim, Kai von Luck |
| 2021 | Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices. | Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David J. Gagnon |
| 2021 | Special Session - Students on Game Immersion Workshop. | Markos Mentzelopoulos, David Bass-Clark |
| 2021 | Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was". | Eileen McGivney |
| 2021 | Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment. | Shawn Matthews, Kody Wood, Alvaro Uribe-Quevedo, Norman Jaimes, Adam Dubrowski, Bill Kapralos, Fahad Alam, David Rojas |
| 2021 | Workshop-Authoring Tools for XR Applications in Education. | Stefano Masneri, Ana Dominguez, Eleni E. Mangina |
| 2021 | Panel Session-Pluriversal Design Transitions for Higher Education Motivated by COVID-19. | Lupita Guillen Mandujano, Erdas Kuruc, Jun-Li Lu, Paola Sanoni, Xanat Vargas Meza |
| 2021 | Work-in-Progress-VR-Enabled Pedagogy in a First-Year Seminar. | Qianou Ma, Lauren Herckis |
| 2021 | Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. | Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy |
| 2021 | Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity. | Gege Li, Heng Luo, Shaopeng Hou, Min Zhu |
| 2021 | Doctoral Colloquium-Designing VR Environments for Distance Learning. | Richard Ngu Leubou, Benot Crespin, Marc Trestini |
| 2021 | Doctoral Colloquium-VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality. | Louis Lecailliez, Noel H. Vincent |