| 2022 | What Is Immersive Learning? | Andreas Dengel |
| 2021 | METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field Displays. | Mengya Zheng, Xingyu Pan, Xuanhui Xu, Abraham G. Campbell |
| 2021 | Work-in-Progress- - Integrated Reading Assistance in an Immersive Environment. | Kojiro Yano |
| 2021 | Work-in-Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training. | Eunbyul Yang, Chaeyeon Kim, Jeeheon Ryu |
| 2021 | Work-in-Progress-Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization. | Chen Wu, Meng Chen, Di Wu, Jiman Ma, Jian Xu, Binbin Ma |
| 2021 | Work-in-Progress- - Specific Heat of Water Experiment: Augmented Reality Chemistry Lab. | Ryan Wirjadi, Alex Vuong, Frank Wencheng Liu, Robert LiKamWa |
| 2021 | Immersive Technology in the Public School Classroom: When a Class Meets. | Samuel Williams, Rowena Enatsky, Holly Gillcash, James J. Murphy, Denis Gracanin |
| 2021 | Game-Based Religion Education In Virtual Environments: A Pilot Study. | Verena Wetzel, Andreas Dengel |
| 2021 | Using Support Vector Machine on EEG Signals for College Students' Immersive Learning Evaluation. | Boxin Wan, Wenshan Huang, Ludi Bai, Junqi Guo |
| 2021 | Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual Tour. | Jan Oliver Wallgrn, Eric Knapp, Alan Taylor, Alexander Klippel, Jiayan Zhao, Pejman Sajjadi |
| 2021 | Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness. | Yi-Chou Tsai, Gwan Ling Lin, Cheng Chi Cheng |
| 2021 | Evaluation Design Methodology for an AR App for English Literacy Skills. | Jennifer Tiede, Farzin Matin, Rita Treacy, Silke Grafe, Eleni E. Mangina |
| 2021 | Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game. | Meredith M. Thompson, Cigdem Uz Bilgin, Rik Eberhart, Lucy Cho, Melat Anteneh, Eric Klopfer |
| 2021 | Work-in-Progress-LIVE: Model for Learning in Interactive and Immersive Virtual Environments. | Brad Thompson |
| 2021 | Work-in-Progress- - Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore Project. | Rachel R. Tatro-Duarte, Charles W. MacQuarrie |
| 2021 | Work-in-Progress-Plant Cell Biology Education Using Advanced 3D Technologies for K-12 Students. | Sayuri Tanabashi |
| 2021 | Implementing Decentralized Virtual Time in P2P Collaborative Learning Environment for Web XR. | Nikolai Suslov |
| 2021 | Work-in-Progress- - AR-supported Collaborative Game for Understanding Complex Systems. | Man Su |
| 2021 | Engagement in In-Game Questionnaires - Perspectives from Users and Experts. | Alexander Steinmaurer, Martin Sackl, Christian Gtl |
| 2021 | Doctoral Colloquium-Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom. | Genevieve Smith-Nunes, Alex Shaw |
| 2021 | Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality. | Robert Sims, Nathan Rutherford, Prashanthy Sukumaran, Nikola Yotov, Thomas Smith, Abhijit Karnik |
| 2021 | VERITAS: Mind-Mapping in Virtual Reality. | Robert Sims, Abhijit Karnik |
| 2021 | Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity Education. | Chien-Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford |
| 2021 | Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis. | Mamta Shah, Amanda Siebert-Evenstone, Brendan R. Eagan, Roxanne Holthaus |
| 2021 | Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing Education. | Jinsil Hwaryoung Seo, Caleb Kicklighter, Brittany Garcia, Soo Wan Chun, Elizabeth Wells-Beede |