| 2022 | Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. | Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt |
| 2022 | Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology. | F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards |
| 2022 | Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task. | Csar Daniel Rojas Ferrer, Takayuki Fujiwara |
| 2022 | Improving Adoption of Immersive Technologies at a Norwegian University. | Jos Garca Estrada, Ekaterina Prasolova-Frland |
| 2022 | From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education. | Adelmo Eloy, Anna C. M. Queiroz, Roseli de Deus Lopes, Marcelo Knrich Zuffo |
| 2022 | Work-in-Progress - eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation. | Sebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal |
| 2022 | Work-in-progress-Gamifying the process of Learning Sign Language in VR. | Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev |
| 2022 | Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task. | Sanjay Kumar Dwivedi, Csar Daniel Rojas Ferrer, Takayuki Fujiwara |
| 2022 | Teaching and Learning Immersive Technology in Education Sciences. | Lana Franceska Dreimane, Zinta Zalite-Supe |
| 2022 | Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft. | Tracey Cole, Jim Shifflett |
| 2022 | Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? | Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, HyunYoung Jang, Yusi Cheng |
| 2022 | Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations. | Tilanka Chandrasekera, Nicole Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi |
| 2022 | A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog. | Hubert Cecotti |
| 2022 | Teaching Virtual Reality in Virtual Reality. | Keely Canniff, Daniel C. Cliburn |
| 2022 | Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed? | Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez |
| 2022 | Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters. | Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa |
| 2022 | SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education. | Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens |
| 2022 | Flood Adventures: A Flood Preparedness Simulation Game. | Alec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathryn Semmens, David Anastasio, Thomas C. Hammond |
| 2022 | Skill Systems as Expansion in Serious Games for Game-Based Learning. | Geraldine Anna Berger, Giga Tskhvedadze, Johannes Ruhland |
| 2022 | Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. | Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj |
| 2022 | Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education. | Areej Banjar, Abraham G. Campbell |
| 2022 | Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation. | Areej Banjar, Abraham G. Campbell |
| 2022 | Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education. | Jorge Bacca-Acosta, Jenny-Paola Lis-Gutirrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo |
| 2022 | Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools. | Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael A. Cowling |
| 2022 | Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks. | Nikolaus Angel, Horst Orsolits, Jose Garcia |