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International Conference of the Immersive Learning Research Network

iLRN

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

424

2016–2024

Papers per year

201697 peak2024

iLRN papers

424 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video.Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt
2022Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology.F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards
2022Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task.Csar Daniel Rojas Ferrer, Takayuki Fujiwara
2022Improving Adoption of Immersive Technologies at a Norwegian University.Jos Garca Estrada, Ekaterina Prasolova-Frland
2022From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education.Adelmo Eloy, Anna C. M. Queiroz, Roseli de Deus Lopes, Marcelo Knrich Zuffo
2022Work-in-Progress - eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation.Sebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal
2022Work-in-progress-Gamifying the process of Learning Sign Language in VR.Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev
2022Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task.Sanjay Kumar Dwivedi, Csar Daniel Rojas Ferrer, Takayuki Fujiwara
2022Teaching and Learning Immersive Technology in Education Sciences.Lana Franceska Dreimane, Zinta Zalite-Supe
2022Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft.Tracey Cole, Jim Shifflett
2022Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, HyunYoung Jang, Yusi Cheng
2022Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations.Tilanka Chandrasekera, Nicole Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi
2022A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog.Hubert Cecotti
2022Teaching Virtual Reality in Virtual Reality.Keely Canniff, Daniel C. Cliburn
2022Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez
2022Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters.Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
2022SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education.Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens
2022Flood Adventures: A Flood Preparedness Simulation Game.Alec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathryn Semmens, David Anastasio, Thomas C. Hammond
2022Skill Systems as Expansion in Serious Games for Game-Based Learning.Geraldine Anna Berger, Giga Tskhvedadze, Johannes Ruhland
2022Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism.Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj
2022Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education.Areej Banjar, Abraham G. Campbell
2022Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation.Areej Banjar, Abraham G. Campbell
2022Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education.Jorge Bacca-Acosta, Jenny-Paola Lis-Gutirrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo
2022Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools.Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael A. Cowling
2022Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks.Nikolaus Angel, Horst Orsolits, Jose Garcia
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Comparable venues

Other A*/A conferences filed under the same field of research.