Skip to content

International Conference of the Immersive Learning Research Network

iLRN

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

424

2016–2024

Papers per year

201697 peak2024

iLRN papers

424 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023A Multimodal Document Viewer in Fully Immersive Virtual Reality.Rogelio Romero, Hubert Cecotti
2023Digitising the Cultural Landscape of North Uist.Sharon Pisani, Alan Miller, Miri Morrison
2023Immersive Learning Environments for Self-regulation of Learning: A Literature Review.Daniela Pedrosa, Leonel Morgado, Dennis Beck
2023sc IVE: An Immersive Virtual Environment for Automotive Security Exploration.Richard Owoputi, Md Rafiul Kabir, Sandip Ray
2023Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.Sebastian Oberdrfer, Anne Elssser, Silke Grafe, Marc Erich Latoschik
2023STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality.Stylianos Mystakidis, Peny Theologi-Gouti, Ioannis Iliopoulos
2023Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field.Leonel Morgado, Dennis Beck, Christian Gtl, Teresa Oliveira, Jonathon Richter
2023Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game.Shari J. Metcalf, David J. Gagnon, Stefan Slater
2023Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities.Eileen McGivney, Tessa Forshaw, Rodrigo Medeiros, Mingyue Sun, Tina A. Grotzer
2023Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach.Jie Lu, Matthew Schmidt
2023Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework.Gustavo Alberto Moreno Lpez, Hernando Recaman Chaux, Paula Andrea Molina Parra
2023Trial Assessment of Online Learners' Engagement with 360-Degree Architecture Videos.Fengyuan Liu, May Kristine Jonson Carlon, Mohamed Rami Gaddem, Jeffrey S. Cross
2023Failure Stories and Surprising Findings: Learning from When VR Did Not Work.Xichen Li, Joey J. Lee
2023The Role of Context and Interaction When Learning With Augmented 360° Photos.Jule M. Krger, Mariam Koch, Daniel Bodemer
2023Teachers' Experience When Using Interactive Applications with Augmented Reality Glasses.George Koutromanos, Ioannis Vrellis, Tassos A. Mikropoulos, Tryfon Sivenas
2023Teachers' Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teaching.Georgia Kazakou, George Koutromanos
2023A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi.Francis Kambili-Mzembe, Neil A. Gordon
2023Flood Adventures: Evaluation Study of Final Prototype.Robson Araujo Junior, Zilong Pan, Alec M. Bodzin, Kathryn Semmens, Thomas C. Hammond, David Anastasio, Sarah Sechrist, Nathan Lerro, Evan Rubin, Jessica Vogel
2023Introducing a New Technology Quality Indicator for Intervention Design in Special Education.Georgia Iatraki, Tassos A. Mikropoulos
2023Novel Behaviors of Youth in a Virtual Reality Chemistry Lab.Elliot Hu-Au, Pooja Addla, Janani Harinarayanan, Zhanlan Wei, Chuhe Wu, Zoey Yichen Liu, Mara Danoff
2023An Immersive Laboratory Environment for a Customized Learning Experience.Michael Holly, Sandra Brettschuh, Johanna Pirker
2023Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education.Birte Heinemann, Ulrik Schroeder
2023A Review of Immersivity in Distance Higher Education STEM Subjects.Andr Roberto Guerra, Luciano Frontino de Medeiros, Manuel G. Gericota
2023Work, Trade, Learn: Developing an Immersive Serious Game for History Education.David Fernes, Sebastian Oberdrfer, Marc Erich Latoschik
2023A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality.Hubert Cecotti
5175 of 424← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.