| 2023 | Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsiveness. | Rhonda Bondie, Zid Mancenido, Happi Adams, Chris Dede |
| 2023 | Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students. | Carl Boel, Tijs Rotsaert, Martin Valcke, Yves Rosseel, Alexander Vanhulsel, Tammy Schellens |
| 2023 | Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach. | Alec M. Bodzin, Robson Araujo Junior, Thomas C. Hammond, David Anastasio, Chad Schwartz |
| 2023 | Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in Colombia. | Jorge Bacca-Acosta, Myriam Sierra-Puentes, Cecilia Avila-Garzon, Natalia Molina-Pinzon, Guillermo Luigui Nieto, Carol Torres-Urrea, Juan Rodriguez-Velasquez |
| 2023 | Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Applications. | Anna Ansone, Lana Franceska Dreimane, Zinta Zalite-Supe |
| 2023 | Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today. | Hao He, Xinhao Xu, Jhon Bueno Vesga, Shangman Li, Yuanyuan Gu |
| 2023 | Research Agenda 2030: The Great Questions of Immersive Learning Research. | Andreas Dengel, Alexander Steinmaurer, Lea Marie Mller, Melanie Platz, Minjuan Wang, Christian Gtl, Andreas Pester, Leonel Morgado |
| 2022 | Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition. | Chunpeng Zhai, Santoso Wibowo, Michael A. Cowling |
| 2022 | Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020. | Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu |
| 2022 | Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020. | Xin Yin, Gege Li, Xinyan Deng, Heng Luo |
| 2022 | Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study. | Kojiro Yano |
| 2022 | An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise. | Zixiang Xu, Yuan Liang, Abraham G. Campbell, Soumyabrata Dev |
| 2022 | Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. | Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang |
| 2022 | Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data. | Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu |
| 2022 | Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City. | Junjie Gavin Wu, Danyang Zhang, Minjuan Wang |
| 2022 | Work-in-progress - Enhancing Art Appreciation Through Immersive Recreation Games. | Jonah Warren |
| 2022 | Evaluating Co-Creative XR Resource Design and Development; Observations From the Field. | Annita Varella, Panagiotis E. Antoniou, James D. Pickering, Charalampos Chatzimallis, Panagiotis D. Bamidis |
| 2022 | Reflecting on Research: a Virtual GLAM Proposal. | Michael Vallance |
| 2022 | Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning. | Jennifer Tiede, Silke Grafe, Eleni E. Mangina |
| 2022 | A Virtual Learning Model for Virtual Reality and Literature. | Rachel R. Tatro-Duarte |
| 2022 | Work-in-Progress - Unity between the Two Worlds: Microscopic Data-Based Immersive Experience. | Sayuri Tanabashi, Toshiyuki Tange |
| 2022 | Work-in-Progress - Microscopic Immersion: Dive into the Subcellular Journey. | Sayuri Tanabashi, Toshiyuki Tange |
| 2022 | Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities. | Yeonju Tak, Daeun Kim, Jeeheon Ryu |
| 2022 | Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment. | Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian Gtl |
| 2022 | Work-in-Progress - Developing an Undergraduate Geology Virtual Field Environment. | Laura E. Speir, Ruan du Plessis, Danielle Oprean, Sarah M. Jacquet |