| 2018 | Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games. | Linda Pfister, Sabiha Ghellal |
| 2018 | "Participation is not enough": towards indigenous-led co-design. | Dorian Peters, Susan Hansen, Jenny McMullan, Theresa Ardler, Janet Mooney, Rafael A. Calvo |
| 2018 | Impact of air flow and a hybrid locomotion system on cybersickness. | Andrew W. L. Paroz, Leigh Ellen Potter |
| 2018 | A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study. | Chelsea Owensby, Martin Tomitsch, Callum Parker |
| 2018 | Combining WOz testing and ride along video ethnographies: advancing methodologies for autonomous driving car development for mixed traffic environments. | Katalin Osz, Kaspar Raats, Vaike Fors, Sarah Pink, Thomas Lindgren |
| 2018 | Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots. | Jeremy Opie, Anjali Tumkur Jaiprakash, Bernd Ploderer, Ross Crawford, Margot Brereton, Jonathan Roberts |
| 2018 | Comparison of eye-tracking data with physiological signals for estimating level of understanding. | Masaki Omata, Masaya Iuchi, Megumi Sakiyama |
| 2018 | Visualisations elicit knowledge to refine citizen science technology design: spectrograms resonate with birders. | Jessica L. Oliver, Margot Brereton, David M. Watson, Paul Roe |
| 2018 | Four factors informing design judgement at a hackathon. | Jeanette Falk Olesen, Nicolai Brodersen Hansen, Kim Halskov |
| 2018 | Distinction system of left and right hands placed on a keyboard of laptop computers. | Takuto Nakamura, Buntarou Shizuki |
| 2018 | Towards design for renegotiating the parent-adult child relationship after children leave home. | Diego Muoz, Bernd Ploderer, Margot Brereton |
| 2018 | Animal computer interaction (ACI) & designing for animal interaction (AXD): OzACI, an Australian chapter. | Ann Morrison, Jane Turner, Sarah Webber |
| 2018 | Stand in the place where you work: digital implications of the use of the physical elements of a library during browsing. | Dana McKay |
| 2018 | Interaction design for explainable AI: workshop proposal. | Prashan Madumal, Ronal Rajneshwar Singh, Joshua Newn, Frank Vetere |
| 2018 | Communication in infrastructuring, or tales from a collaborative project. | Peter Lyle, Mariacristina Sciannamblo, Cludia Silva, Maurizio Teli |
| 2018 | The effect of video placement in AR conferencing applications. | Louise M. Lawrence, Arindam Dey, Mark Billinghurst |
| 2018 | Visual juggling: reflective recommendations for observers working with deaf children in design research. | Jessica Korte, Alexandra Thompson |
| 2018 | Three levels of perceiving affordance: possibility, specificity, and signification levels. | Sangyeon Kim, Sangwon Lee |
| 2018 | Outpost: a proposal for libraries of the future. | Awais Hameed Khan, Trevor Glyn Hunter, Peter Worthy |
| 2018 | Ageing and making: a positive framing for human-computer interaction. | Anna Kalma, Bernd Ploderer, Laurianne Sitbon |
| 2018 | Age differences in using Facebook: younger adults vs. older adults. | Eunhwa Jung |
| 2018 | DigiView: connecting digital resources to the physical sphere through embedded library interfaces. | Perrin Anto Jones, Jodie Clothier, Xueqing Jiang |
| 2018 | A postphenomenological method for HCI research. | Mads Mller Jensen, Jesper Aagaard |
| 2018 | In search of perfect users: towards understanding the usability of converged multi-level secure user interfaces. | Abdullah Issa, Toby Murray, Gidon Ernst |
| 2018 | Investigating perceived slope gradient in virtual environment with visuo-haptic interaction. | Ryuta Ishikawa, Akifumi Inoue, Tohru Hoshi |