| 2018 | Parlour of food futures: future food forecasting as tarot prophecies. | Markta Dolejsov |
| 2018 | Days of our lives: family experiences of digital technology use. | Eleanor Chin Derix, Tuck Wah Leong |
| 2018 | Making the MOST out of smartphone opportunities for mental health. | Simon D'Alfonso, Nathaniel Carpenter, Mario Alvarez-Jimenez |
| 2018 | Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'? | Simon Coghlan, Jenny Waycott, Brbara Barbosa Neves, Frank Vetere |
| 2018 | Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators. | Karen Anne Cochrane, Lian Loke, Caitilin de Brigny, Andrew J. Campbell |
| 2018 | Deploying new technology in residential aged care: staff members' perspectives. | Wendy Cavenett, Steven Baker, Jenny Waycott, Romina Carrasco, Elena Robertson, Frank Vetere, Ralph Hampson |
| 2018 | Skunkworks finder: unlocking the diversity advantage of urban innovation ecosystems. | Dario Casadevall, Marcus Foth, Ana Bilandzic |
| 2018 | HCI as social policy: perspectives on digital rights in ethical design. | Rafael A. Calvo, Dorian Peters, Julian Huppert, Gerard Goggin |
| 2018 | Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readers. | Carol Butler, Stephann Makri, Andrew MacFarlane, Stella Wisdom, Ian Cooke |
| 2018 | Educational virtuality: cognitive benefits, design processes and new frontiers. | Ross Brown, Selen Trkay, Laurianne Sitbon |
| 2018 | Activated: designing for collective participation in media architecture. | Liam Bray |
| 2018 | Characterizing participation across social media sites amongst young adults with intellectual disability. | Andrew Bayor, Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Stewart Koplick, Margot Brereton |
| 2018 | Use of voice activated interfaces by people with intellectual disability. | Saminda Sundeepa Balasuriya, Laurianne Sitbon, Andrew A. Bayor, Maria Hoogstrate, Margot Brereton |
| 2018 | In store shelf display technology for enhancing customer brand recognition. | Carlos A. Arce-Lopera, Gilberto Avendao, Brayan Rodrguez, Daniela Victoria |
| 2018 | Echo-house: exploring a virtual environment by using echolocation. | Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere |
| 2018 | Press & tilt: one-handed text selection and command execution on smartphone. | Toshiyuki Ando, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi |
| 2018 | Designing for refugees: insights from design workshop. | Asam Almohamed, Dhaval Vyas, Jinglan Zhang |
| 2018 | From autism educators to game designers: integrating teaching strategies into game design for autism education support. | Susana Alarcon-Licona, Lian Loke, Naseem Ahmadpour |
| 2018 | On and off the table: re-imagining food and wine interactions. | Hilary Davis, Jeni Paay, Jesper Kjeldskov, Markta Dolejsov |
| 2018 | Designing for reflection on sender effort in close personal communication. | Ryan Kelly, Daniel Gooch, Leon Watts |
| 2018 | HandsInTouch: sharing gestures in remote collaboration. | Weidong Huang, Mark Billinghurst, Leila Alem, Seungwon Kim |
| 2017 | Developing a driving fatigue detection system using physiological sensors. | Xintong Zhu, Yong Wang, Chen Wang, Hao Yang, Xiguang Wang, Ming Yang |
| 2017 | GazeGrip: improving mobile device accessibility with gaze & grip interaction. | Qiushi Zhou, Eduardo Velloso |
| 2017 | Body-map: visualising exertion in virtual reality games. | SooJeong Yoo, Judy Kay |
| 2017 | Anamorphicons: wan extended display utilizing a cylindrical mirror widget. | Yuko Yanagawa, Kaori Ikematsu, Chihiro Suga, Mana Sasagawa, Yasushi Matoba, Itiro Siio |