| 2015 | Designing for Collections: Building Histories, Sharing the Spectacle. | Stephen Snow, Bronte McMahon, Sally McKenzie, Kenneth Radke, Ivy Verlaat, Laurie Buys |
| 2015 | Visual Analytics for Large-Scale Bioinformatic Data Sets. | Samuel Thomas Smith, James M. Hogan, Markus Rittenbruch, Daniel M. Johnson, Margot Brereton |
| 2015 | Investigating Cross-Device Interaction Techniques: A Case of Card Playing on Handhelds and Tablets. | Mikael B. Skov, Jesper Kjeldskov, Jeni Paay, Heidi P. Jensen, Marius Pallisgaard Olsen |
| 2015 | Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions. | Hirohito Shibata, Kentaro Takano, Kengo Omura, Shun'ichi Tano |
| 2015 | Exploring Boredom Proneness as a Predictor of Mobile Phone Use in the Car. | Ronald Schroeter, Jim Oxtoby, Daniel M. Johnson, Fabius Steinberger |
| 2015 | Exploring Trust in Bitcoin Technology: A Framework for HCI Research. | Corina Sas, Irni Eliana Khairuddin |
| 2015 | Building Personas of Students Accessing a Peer-Facilitated Support for Learning Program. | Mangalam Sankupellay, Erica Mealy, Christoph Niesel, Richard Medland |
| 2015 | A Collaborative Approach to Design Individualized Technologies with People with a Disability. | Ravihansa Rajapakse, Margot Brereton, Laurianne Sitbon, Paul Roe |
| 2015 | Playful Card-Based Tools for Gamification Design. | Marigo Raftopoulos |
| 2015 | Redefining Videogame Reward Types. | Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski |
| 2015 | The longevity of general purpose Wizard-of-Oz tools. | John Sren Pettersson, Malin Wik |
| 2015 | KineticCanvas: Synergetic Effort Between Art and Technology. | Roshan Lalintha Peiris, Suranga Nanayakkara, Vikum Wijesinghe, Kouta Minamizawa |
| 2015 | Better Health Explorer: Designing for Health Information Seekers. | Patrick Cheong-Iao Pang, Karin Verspoor, Jon M. Pearce, Shanton Chang |
| 2015 | Teaching Software Developers to Perform UX Tasks. | Tina vad, Nis Bornoe, Lars Bo Larsen, Jan Stage |
| 2015 | Virtual Food Court: A VR environment to Assess People's Food Choices. | Kjartan Nordbo, David N. Milne, Rafael A. Calvo, Margaret Allman-Farinelli |
| 2015 | Positive Ageing: Elements and factors for design. | Soud Nassir, Tuck Wah Leong, Toni Robertson |
| 2015 | Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. | Bjorn Nansen, Michael Victor Arnold, Marcus Carter, Rowan Wilken, Jenny Kennedy, Martin R. Gibbs |
| 2015 | Understanding and Comparing Smartphone and Tablet Use: Insights from a Large-Scale Diary Study. | Hendrik Mller, Jennifer L. Gove, John S. Webb, Aaron Cheang |
| 2015 | Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch. | Omar Mubin, Mohammad Obaid, Wolmet Barendregt, Simeon Simoff, Morten Fjeld |
| 2015 | Do We Ruin the Moment? Exploring the Design of Novel Capturing Technologies. | Ine Mols, Mendel Broekhuijsen, Elise van den Hoven, Panos Markopoulos, Berry Eggen |
| 2015 | keyValuate: A Framework for Rapid Evaluation of Adaptive Keyboards on Touchscreens. | Philipp Mock, Jonas Jaszkowic, Jrg Edelmann, Yvonne Kammerer, Andreas Schilling, Wolfgang Rosenstiel |
| 2015 | Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience. | Nicole McMahon, Peta Wyeth, Daniel M. Johnson |
| 2015 | Down the Superhighway in a Single Tome: Examining the Impact of Book Format on Borrowing Interactions. | Dana McKay, Wally Smith, Shanton Chang |
| 2015 | Three is a crowd? Our experience of testing large-scale social software in a usability lab. | Dana McKay, Kagonya Awori, Hasan Shahid Ferdous |
| 2015 | Robots in Rehab: Towards socially assistive robots for paediatric rehabilitation. | Chris McCarthy, Jo Butchart, Michael George, Dee Kerr, Hugh Kingsley, Adam M. Scheinberg, Leon Sterling |