| 2003 | Bounding Recursive Procedural Models Using Convex Optimization. | Orion Sky Lawlor, John C. Hart |
| 2003 | Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples. | Christopher D. Kulla, James D. Tucek, Reynold J. Bailey, Cindy Grimm |
| 2003 | Freeform Shape Representations for Efficient Geometry Processing. | Leif Kobbelt |
| 2003 | Blending Multiple Polygonal Shapes. | Henry Johan, Tomoyuki Nishita |
| 2003 | Non-Photorealistic Rendering and Content-Based Image Retrieval. | Xiaowen Ji, Zoltan Kato, Zhiyong Huang |
| 2003 | Feature-Based Surface Light Field Morphing. | Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo |
| 2003 | Neural Meshes: Statistical Learning Based on Normals. | Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter Seidel |
| 2003 | Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping. | Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Jttler |
| 2003 | RGVis: Region Growing Based Techniques for Volume Visualization. | Runzhen Huang, Kwan-Liu Ma |
| 2003 | From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface. | Franck Htroy, Dominique Attali |
| 2003 | Machine Learning for Computer Graphics: A Manifesto and Tutorial. | Aaron Hertzmann |
| 2003 | OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering. | Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar Meruvia, Stefan Schlechtweg, Thomas Strothotte |
| 2003 | Dynamic Sculpting and Deformation of Point Set Surfaces. | Xiaohu Guo, Hong Qin |
| 2003 | Realistic Rendering of Surface Appearance Using GPU. | Baining Guo |
| 2003 | Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees. | Alexander Gre, Reinhard Klein |
| 2003 | Interactive Visualization of Complex Real-World Light Sources. | Xavier Granier, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel |
| 2003 | Computer Graphics in its Fifth Decade: Ferment at the Foundations. | Ron Goldman |
| 2003 | Implicitizing Bi-Cubic Toric Surfaces by Dixon? - Resultant Quotients. | Mao-Ching Foo, Eng-Wee Chionh |
| 2003 | A Fast Finite Element Solution for Cloth Modelling. | Olaf Etzmu, Michael Keckeisen, Wolfgang Straer |
| 2003 | Interactive Global and Local Deformations for Virtual Clay. | Guillaume Dewaele, Marie-Paule Cani |
| 2003 | Iso-Splatting: A Point-Based Alternative to Isosurface Visualization. | Christopher S. Co, Bernd Hamann, Kenneth I. Joy |
| 2003 | G2 Blending of Corners with Piecewise Algebraic Surfaces. | Falai Chen, Xing Tang |
| 2003 | High-Quality Point-Based Rendering on Modern GPUs. | Mario Botsch, Leif Kobbelt |
| 2003 | A State Machine for Real-Time Cutting of Tetrahedral Meshes. | Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross |
| 2003 | Surface Reconstruction with Volume Preservation. | Kimiya Aoki, Hiroki Yokota, Toyohisa Kaneko |