| 2003 | Physiologically-Based Modeling and Visualization of Deformable Lungs. | Anand P. Santhanam, Sumanta N. Pattanaik, Jannick P. Rolland, Celina Imielinska, Jack Norfleet |
| 2003 | Simulating Wax Crayons. | Dave Rudolf, David Mould, Eric Neufeld |
| 2003 | View-Dependent Layered Projective Texture Maps. | Alex Reche Martinez, George Drettakis |
| 2003 | Hierarchical Least Squares Conformal Map. | Nicolas Ray, Bruno Lvy |
| 2003 | Computer-Assisted Auto Coloring by Region Matching. | Jie Qiu, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov |
| 2003 | Data-Driven Computer Graphics. | Hanspeter Pfister |
| 2003 | Optimized Construction of Linear Approximations to Image Data. | Vid Petrovic, Falko Kuester |
| 2003 | Lightweight Face Relighting. | Sylvain Paris, Franois X. Sillion, Long Quan |
| 2003 | Virtual Sandbox. | Koichi Onoue, Tomoyuki Nishita |
| 2003 | Shape-Similarity Comparison of 3D Models Using Alpha Shapes. | Ryutarou Ohbuchi, Tsuyoshi Takei |
| 2003 | Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware. | Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel |
| 2003 | INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System. | Minh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen |
| 2003 | Variance Invariant Adaptive Temporal Supersampling for Motion Blurring. | Daniel Neilson, Yee-Hong Yang |
| 2003 | Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curves. | Ahmad H. Nasri, Abdulwahed M. Abbas, I. Hasbini |
| 2003 | Depth-Peeling for Texture-Based Volume Rendering. | Zoltn Nagy, Reinhard Klein |
| 2003 | Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita |
| 2003 | Efficient Rendering of Local Subsurface Scattering. | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel |
| 2003 | Interactive Simulation of Burning Objects. | Zeki Melek, John Keyser |
| 2003 | Remote Interactive Walkthrough of City Models. | Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch |
| 2003 | Automatic Animation Skeleton Construction Using Repulsive Force Field. | Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Ming Ouhyoung |
| 2003 | Interactive 3D Model Acquisition and Registration. | Yushuang Liu, Wolfgang Heidrich |
| 2003 | Feature-Based Visibility-Driven CLOD for Terrain. | Sheng Li, Xuehui Liu, Enhua Wu |
| 2003 | An Enhanced Framework for Real-Time Hair Animation. | Wenqi Liang, Zhiyong Huang |
| 2003 | Breaking the Walls: Scene Partitioning and Portal Creation. | Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or |
| 2003 | A Painting Interface for Interactive Surface Deformations. | Jason Lawrence, Thomas A. Funkhouser |