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Pacific Conference on Computer Graphics and Applications

PG

Journal Published

CORE rank

CORE rank (raw)

Journal Published

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

756

1997–2025

Papers per year

199771 peak2025

PG papers

756 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2003Physiologically-Based Modeling and Visualization of Deformable Lungs.Anand P. Santhanam, Sumanta N. Pattanaik, Jannick P. Rolland, Celina Imielinska, Jack Norfleet
2003Simulating Wax Crayons.Dave Rudolf, David Mould, Eric Neufeld
2003View-Dependent Layered Projective Texture Maps.Alex Reche Martinez, George Drettakis
2003Hierarchical Least Squares Conformal Map.Nicolas Ray, Bruno Lvy
2003Computer-Assisted Auto Coloring by Region Matching.Jie Qiu, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov
2003Data-Driven Computer Graphics.Hanspeter Pfister
2003Optimized Construction of Linear Approximations to Image Data.Vid Petrovic, Falko Kuester
2003Lightweight Face Relighting.Sylvain Paris, Franois X. Sillion, Long Quan
2003Virtual Sandbox.Koichi Onoue, Tomoyuki Nishita
2003Shape-Similarity Comparison of 3D Models Using Alpha Shapes.Ryutarou Ohbuchi, Tsuyoshi Takei
2003Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware.Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel
2003INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System.Minh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen
2003Variance Invariant Adaptive Temporal Supersampling for Motion Blurring.Daniel Neilson, Yee-Hong Yang
2003Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curves.Ahmad H. Nasri, Abdulwahed M. Abbas, I. Hasbini
2003Depth-Peeling for Texture-Based Volume Rendering.Zoltn Nagy, Reinhard Klein
2003Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
2003Efficient Rendering of Local Subsurface Scattering.Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
2003Interactive Simulation of Burning Objects.Zeki Melek, John Keyser
2003Remote Interactive Walkthrough of City Models.Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch
2003Automatic Animation Skeleton Construction Using Repulsive Force Field.Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Ming Ouhyoung
2003Interactive 3D Model Acquisition and Registration.Yushuang Liu, Wolfgang Heidrich
2003Feature-Based Visibility-Driven CLOD for Terrain.Sheng Li, Xuehui Liu, Enhua Wu
2003An Enhanced Framework for Real-Time Hair Animation.Wenqi Liang, Zhiyong Huang
2003Breaking the Walls: Scene Partitioning and Portal Creation.Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
2003A Painting Interface for Interactive Surface Deformations.Jason Lawrence, Thomas A. Funkhouser
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