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Pacific Conference on Computer Graphics and Applications

PG

Journal Published

CORE rank

CORE rank (raw)

Journal Published

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

756

1997–2025

Papers per year

199771 peak2025

PG papers

756 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2004Modeling Hairy Plants.Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz
2004Personalised Real-Time Idle Motion Synthesis.Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann
2004Real-time Voxelization for Complex Polygonal Models.Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng
2004Radiosity for Point-Sampled Geometry.Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
2004Antialiased Rendering of Self-Intersecting Polygons using Polygon Decomposition.Khanh P. V. Doan
2004A Data-Driven Approach for Real-Time Clothes Simulation.Frederic Cordier, Nadia Magnenat-Thalmann
2004Fitting Subdivision Surfaces to Unorganized Point Data Using SDM.Kin-Shing D. Cheng, Wenping Wang, Hong Qin, Kwan-Yee Kenneth Wong, Huaiping Yang, Yang Liu
2004GPU-Based Tolerance Volumes for Mesh Processing.Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt
2004A Versatile Interactive 3D Brush Model.William V. Baxter III, Ming C. Lin
2004Swirling-Sweepers: Constant-Volume Modeling.Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King
2004MEdilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel
2003Butterworth Filtering and Implicit Fairing of Irregular Meshes.Hao Zhang, Eugene Fiume
2003Motion Perturbation Based on Simple Neuromotor Control Models.KangKang Yin, Michael B. Cline, Dinesh K. Pai
2003Voxelization in Common Sampling Lattices.Haris Widjaya, Torsten Mller, Alireza Entezari
2003Adaptive Grouping and Subdivision for Simulating Hair Dynamics.Kelly Ward, Ming C. Lin
2003Interactive Modeling of Tree Bark.Xi Wang, Lifeng Wang, Ligang Liu, Shi-Min Hu, Baining Guo
2003Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields.Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel
2003Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields.Holger Theisel, Christian Rssl, Hans-Peter Seidel
2003Shadow Generation Using Discretized Shadow Volume in Angular Coordinates.Khageshwar Thakur, Fuhua Cheng, Kenjiro T. Miura
2003Particle-Based Visual Simulation of Explosive Flames.Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
2003Interactive Volume Illustration and Feature Halos.Nikolai A. Svakhine, David S. Ebert
2003Illustration Watermarks for Vector Graphics.Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte
2003Physical Touch-Up of Human Motions.Hyun Joon Shin, Lucas Kovar, Michael Gleicher
2003Hybrid Control for Interactive Character Animation.Ari Shapiro, Frdric H. Pighin, Petros Faloutsos
2003DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering.Michael Shafae, Renato Pajarola
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