Pacific Conference on Computer Graphics and Applications
PG
Journal Published
CORE rank
CORE rank (raw)
Journal Published
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation
Papers indexed
756
1997–2025
Papers per year
199771 peak2025
Most published authors
PG papers
756 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2004 | Modeling Hairy Plants. | Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz |
| 2004 | Personalised Real-Time Idle Motion Synthesis. | Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann |
| 2004 | Real-time Voxelization for Complex Polygonal Models. | Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng |
| 2004 | Radiosity for Point-Sampled Geometry. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2004 | Antialiased Rendering of Self-Intersecting Polygons using Polygon Decomposition. | Khanh P. V. Doan |
| 2004 | A Data-Driven Approach for Real-Time Clothes Simulation. | Frederic Cordier, Nadia Magnenat-Thalmann |
| 2004 | Fitting Subdivision Surfaces to Unorganized Point Data Using SDM. | Kin-Shing D. Cheng, Wenping Wang, Hong Qin, Kwan-Yee Kenneth Wong, Huaiping Yang, Yang Liu |
| 2004 | GPU-Based Tolerance Volumes for Mesh Processing. | Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt |
| 2004 | A Versatile Interactive 3D Brush Model. | William V. Baxter III, Ming C. Lin |
| 2004 | Swirling-Sweepers: Constant-Volume Modeling. | Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King |
| 2004 | M | Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel |
| 2003 | Butterworth Filtering and Implicit Fairing of Irregular Meshes. | Hao Zhang, Eugene Fiume |
| 2003 | Motion Perturbation Based on Simple Neuromotor Control Models. | KangKang Yin, Michael B. Cline, Dinesh K. Pai |
| 2003 | Voxelization in Common Sampling Lattices. | Haris Widjaya, Torsten Mller, Alireza Entezari |
| 2003 | Adaptive Grouping and Subdivision for Simulating Hair Dynamics. | Kelly Ward, Ming C. Lin |
| 2003 | Interactive Modeling of Tree Bark. | Xi Wang, Lifeng Wang, Ligang Liu, Shi-Min Hu, Baining Guo |
| 2003 | Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields. | Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel |
| 2003 | Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields. | Holger Theisel, Christian Rssl, Hans-Peter Seidel |
| 2003 | Shadow Generation Using Discretized Shadow Volume in Angular Coordinates. | Khageshwar Thakur, Fuhua Cheng, Kenjiro T. Miura |
| 2003 | Particle-Based Visual Simulation of Explosive Flames. | Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
| 2003 | Interactive Volume Illustration and Feature Halos. | Nikolai A. Svakhine, David S. Ebert |
| 2003 | Illustration Watermarks for Vector Graphics. | Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte |
| 2003 | Physical Touch-Up of Human Motions. | Hyun Joon Shin, Lucas Kovar, Michael Gleicher |
| 2003 | Hybrid Control for Interactive Character Animation. | Ari Shapiro, Frdric H. Pighin, Petros Faloutsos |
| 2003 | DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering. | Michael Shafae, Renato Pajarola |
426–450 of 756← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.