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Pacific Conference on Computer Graphics and Applications

PG

Journal Published

CORE rank

CORE rank (raw)

Journal Published

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

756

1997–2025

Papers per year

199771 peak2025

PG papers

756 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2002Fast Soft Shadow Visualization for Deformable Moving Light Sources Using Adaptively Sampled Light Field Shadow Maps.Elvis Ko-Yung Jeng, Zhigang Xiang
2002A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding.Ioannis P. Ivrissimtzis, Christian Rssl, Hans-Peter Seidel
2002Compressing Hexahedral Volume Meshes.Martin Isenburg, Pierre Alliez
2002Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering.Michael Guthe, Jan Meseth, Reinhard Klein
2002A Method of Human Short Hair Modeling and Real Time Animation.Yang Guang, Zhiyong Huang
2002A Simple Layered RGB BRDF Model.Xavier Granier, Wolfgang Heidrich
2002Geometric Deformation-Displacement Maps.Gershon Elber
2002Texture Mapping with a Jacobian-Based Spatially-Variant Filter.Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo
2002Painting Folds Using Expansion Textures.Jean Combaz, Fabrice Neyret
2002Video-Based Rendering.Michael F. Cohen
2002An Efficient Brush Model for Physically-Based 3D Painting.Nelson Siu-Hang Chu, Chiew-Lan Tai
2002Facial Expression Space Learning.Erika Chuang, Hrishi Deshpande, Christoph Bregler
2002Adaptive Solid Texturing for Web3D Applications.Bing-Yu Chen, Tomoyuki Nishita
2002Two Methods for Creating Chinese Painting.Ching (Clara) Chan, Ergun Akleman, Jianer Chen
2002A Practical and Flexible Tiled Display System.Michael S. Brown, W. Brent Seales
2002Isosurface Reconstruction with Topology Control.Stephan Bischoff, Leif Kobbelt
2002Roadmap-Based Flocking for Complex Environments.O. Burhan Bayazit, Jyh-Ming Lien, Nancy M. Amato
2002A Simple Method for Modeling Wrinkles on Human Skin.Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
2002Physically Based Simulation of Cracks on Drying 3D Solid.Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama
2002May I talk to you? : -)" - Facial Animation from Text.Irene Albrecht, Jrg Haber, Kolja Khler, Marc Schrder, Hans-Peter Seidel
2002Mesh Metamorphosis with Topology Transformations.Minsu Ahn, Seungyong Lee
2001Stream Bubbles for Steady Flow Visualization.Bing Zhang, Alex Pang
2001Modeling Realistic Virtual Hairstyles.Yizhou Yu
2001An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction.Jianhua Wu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai
2001Adaptive Progressive Vertex Tracing in Distributed Environments.Thomas Ullmann, Daniel Beier, Beat D. Brderlin, Alexander Schmidt
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