| 2001 | Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal Surgery. | Ming-Dar Tsai, Shyan-Bin Jou, Ming-Shium Hsieh |
| 2001 | Dual Mesh Resampling. | Gabriel Taubin |
| 2001 | 3D Geometry Compression - Recent Advances and Challenges. | Gabriel Taubin |
| 2001 | Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes. | Shigeo Takahashi, Yoshiyuki Kokojima, Ryutarou Ohbuchi |
| 2001 | Streamline Modeling Based on Potential Flow. | Yasuhiro Suzuki, Kenjiro T. Miura, Ichiro Tanaka, Hiroshi Masuda |
| 2001 | Morphing Stick Figures Using Optimized Compatible Triangulations. | Vitaly Surazhsky, Craig Gotsman |
| 2001 | Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs. | Dvir Steiner, Anath Fischer |
| 2001 | Dual Brep-CSG Collision Detection for General Polyhedra. | Kai Poutrain, Magali Contensin |
| 2001 | FastMesh: Efficient View-Dependent Meshing Renato P. | Renato Pajarola |
| 2001 | Correcting Texture Mapping Errors Introduced by Graphics Hardware. | Manuel M. Oliveira |
| 2001 | Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces. | Yutaka Ohtake, Masahiro Horikawa, Alexander G. Belyaev |
| 2001 | Progressive 3D Reconstruction from a Sketch Drawing . | Beom-Soo Oh, Chang-Hun Kim |
| 2001 | Virtual Autumn Coloring System Based on Biological and Fractal Model. | Shigenori Mochizuki, DongSheng Cai, T. Komiri, H. Kimura, R. Hori |
| 2001 | A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi |
| 2001 | Fine Tuning: Curve and Surface Deformation by Scaling Derivatives. | Kenjiro T. Miura, Fuhua Cheng, Lazhu Wang |
| 2001 | Multiresolution Interpolation Meshes. | Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura |
| 2001 | Parallel Volume Rendering Using PC Graphics Hardware. | Marcelo Magalln, Matthias Hopf, Thomas Ertl |
| 2001 | Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination. | Eric B. Lum, Kwan-Liu Ma |
| 2001 | On the Numerical Redundancies of Geometric Constraint Systems. | Yan-Tao Li, Shi-Min Hu, Jia-Guang Sun |
| 2001 | Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces. | Xikun Liang, Mai Ali Nur, Brian Wyvill |
| 2001 | A Magnification Lens for Interactive Volume Visualization. | Eric LaMar, Bernd Hamann, Kenneth I. Joy |
| 2001 | Progressive Isosurface Extraction from Tetrahedral Meshes. | Ulf Labsik, Peter Kipfer, Stefan Meinlschmidt, Gnther Greiner |
| 2001 | A Physical 3D Trackball. | Myung-Soo Kim, Joon-Kyung Seong, Dae-Eun Hyun, Kang-Hoon Lee, Yoo-Jin Choi |
| 2001 | Advecting Procedural Textures for 2D Flow Animation. | David L. Kao, Alex Pang |
| 2001 | Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points. | Won-Ki Jeong, Chang-Hun Kim |