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Pacific Conference on Computer Graphics and Applications

PG

Journal Published

CORE rank

CORE rank (raw)

Journal Published

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

756

1997–2025

Papers per year

199771 peak2025

PG papers

756 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2001Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal Surgery.Ming-Dar Tsai, Shyan-Bin Jou, Ming-Shium Hsieh
2001Dual Mesh Resampling.Gabriel Taubin
20013D Geometry Compression - Recent Advances and Challenges.Gabriel Taubin
2001Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes.Shigeo Takahashi, Yoshiyuki Kokojima, Ryutarou Ohbuchi
2001Streamline Modeling Based on Potential Flow.Yasuhiro Suzuki, Kenjiro T. Miura, Ichiro Tanaka, Hiroshi Masuda
2001Morphing Stick Figures Using Optimized Compatible Triangulations.Vitaly Surazhsky, Craig Gotsman
2001Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs.Dvir Steiner, Anath Fischer
2001Dual Brep-CSG Collision Detection for General Polyhedra.Kai Poutrain, Magali Contensin
2001FastMesh: Efficient View-Dependent Meshing Renato P.Renato Pajarola
2001Correcting Texture Mapping Errors Introduced by Graphics Hardware.Manuel M. Oliveira
2001Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces.Yutaka Ohtake, Masahiro Horikawa, Alexander G. Belyaev
2001Progressive 3D Reconstruction from a Sketch Drawing .Beom-Soo Oh, Chang-Hun Kim
2001Virtual Autumn Coloring System Based on Biological and Fractal Model.Shigenori Mochizuki, DongSheng Cai, T. Komiri, H. Kimura, R. Hori
2001A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi
2001Fine Tuning: Curve and Surface Deformation by Scaling Derivatives.Kenjiro T. Miura, Fuhua Cheng, Lazhu Wang
2001Multiresolution Interpolation Meshes.Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura
2001Parallel Volume Rendering Using PC Graphics Hardware.Marcelo Magalln, Matthias Hopf, Thomas Ertl
2001Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination.Eric B. Lum, Kwan-Liu Ma
2001On the Numerical Redundancies of Geometric Constraint Systems.Yan-Tao Li, Shi-Min Hu, Jia-Guang Sun
2001Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces.Xikun Liang, Mai Ali Nur, Brian Wyvill
2001A Magnification Lens for Interactive Volume Visualization.Eric LaMar, Bernd Hamann, Kenneth I. Joy
2001Progressive Isosurface Extraction from Tetrahedral Meshes.Ulf Labsik, Peter Kipfer, Stefan Meinlschmidt, Gnther Greiner
2001A Physical 3D Trackball.Myung-Soo Kim, Joon-Kyung Seong, Dae-Eun Hyun, Kang-Hoon Lee, Yoo-Jin Choi
2001Advecting Procedural Textures for 2D Flow Animation.David L. Kao, Alex Pang
2001Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points.Won-Ki Jeong, Chang-Hun Kim
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