| 2001 | Efficient Rendering of Optical Effects within Water Using Graphics Hardware. | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
| 2001 | Compressing the Property Mapping of Polygon Meshes. | Martin Isenburg, Jack Snoeyink |
| 2001 | Minimizing the Distortion of Affine Spline Motions. | Dae-Eun Hyun, Myung-Soo Kim, Bert Jttler |
| 2001 | Haptic Sculpting of Volumetric Implicit Functions. | Jing Hua, Hong Qin |
| 2001 | A 3D Voronoi-Based Skeleton and Associated Surface Features. | Masayuki Hisada, Alexander G. Belyaev, Tosiyasu L. Kunii |
| 2001 | Processing and Rendering of Point Sampled Geometry. | Markus Gross |
| 2001 | Simulation of Peeling Using 3D-Surface Cellular Automata. | Stphane Gobron, Norishige Chiba |
| 2001 | Integrating Physics-Based Modeling with PDE Solids for Geometric Design. | Haixia Du, Hong Qin |
| 2001 | Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2001 | Animating Human Face under Arbitrary Illumination. | Tong-Bo Chen, Baocai Yin, Wan-Jun Huang, Dehui Kong |
| 2001 | Visibility Preprocessing for Urban Scenes using Line Space Subdivision. | Jir Bittner, Peter Wonka, Michael Wimmer |
| 2001 | Sharp Features on Multiresolution Subdivision Surfac. | Henning Biermann, Denis Zorin, Ioana M. Martin, Fausto Bernardini |
| 2001 | Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network Grids. | Jacob Barhak, Anath Fischer |
| 2001 | Visualization-Specific Compression of Large Volume Data. | Chandrajit L. Bajaj, Sanghun Park, Insung Ihm |
| 2001 | Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques. | Ken-ichi Anjyo |
| 2000 | Voxel-Coding for Tiling Complex Volumetric Objects. | Yong Zhou, Arthur W. Toga |
| 2000 | Turning Unorganized Points into Contours. | Yong Zhou, Arthur W. Toga |
| 2000 | Collision Detection for Clothed Human Animation. | Dongliang Zhang, Matthew M. F. Yuen |
| 2000 | Modeling of Smoke Flow Taking Obstacles into Account. | Satoru Yoshida, Tomoyuki Nishita |
| 2000 | Implementation of a Graphics Design Framework on the Web. | Xiaoyan Xie, Hao Wang, Zhiyong Huang |
| 2000 | View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. | Lujin Wang, Zesheng Tang |
| 2000 | A New Adaptive Density Estimator for Particle-Tracing Radiosity. | Wong Kam Wah |
| 2000 | Intuitive Virtual Grasping for Non Haptic Environments. | Thomas Ullmann, Jrg Sauer |
| 2000 | Non-Distorted Texture Mapping Using Variational Interpolation. | Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong |
| 2000 | Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. | Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada |