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Pacific Conference on Computer Graphics and Applications

PG

Journal Published

CORE rank

CORE rank (raw)

Journal Published

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

756

1997–2025

Papers per year

199771 peak2025

PG papers

756 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2000Arbitrary Precise Orientation Specification for Layout of Text.Tatiana Surazhsky, Gershon Elber
2000Animation of Human Locomotion Using Sagittal Elevation Angles.Harold C. Sun, Dimitris N. Metaxas
2000Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face.Ming-Shing Su, Kuo-Young Cheng, Ming-Tat Ko
2000The Metric Cursor.Terii Stein, Sabine Coquillart
2000Efficient Processing of Large 3D Meshes.Hans-Peter Seidel
2000TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons.Mie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima
2000Triangular Bzier Clippin.Samuel Hans Martin Roth, Patrick Diezi, Markus H. Gross
2000Line-Art Rendering of 3D-Models.Christian Rssl, Leif Kobbelt
2000FEM-Based Dynamic Subdivision Splines.Hong Qin
2000Rendering Natural Waters.Simon Premoze, Michael Ashikhmin
2000Simulation of FLIR and LADAR Data Using Graphics Animation Software.Gavin Powell, Ralph R. Martin, A. David Marshall, Keith Markham
2000Acceleration of Monte Carlo Path Tracing in General Environments.Frederic Prez, Ignacio Martn, Xavier Pueyo, Franois X. Sillion
2000Compression of Indoor Video Sequences Using Homography-Based Segmentation.Tae-Joon Park, Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski
2000A Method for Modeling and Rendering Dunes with Wind-Ripples.Koichi Onoue, Tomoyuki Nishita
2000Interactive Behavioral Update of Large Flocks.Noel O'Hara
2000Interpolating and Approximating Moving Frames Using B-splines.Lizhuang Ma, Tony K. Y. Chan, Zhongding Jiang
2000Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' Extending.Yong Lu, Rajit Gadh
2000A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views.Shi-Xia Liu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai
2000Progressive Geometry Compression for Meshes.Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun
2000Automated Texture Registration and Stitching for Real World Models.Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel
2000Vertex Data Compression for Triangular Meshes.Eung-Seok Lee, Hyeong-Seok Ko
2000Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media.P. Lecocq, Andras Kemeny, Sylvain Michelin, Didier Arqus
2000Interactive Manipulation Planning for Animated Characters.James J. Kuffner Jr., Jean-Claude Latombe
2000Optimized Triangle Mesh Compression using Prediction Trees.Boris Kronrod, Craig Gotsman
2000Efficient Coding of Non-Triangular Mesh Connectivity.Boris Kronrod, Craig Gotsman
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