| 2000 | Arbitrary Precise Orientation Specification for Layout of Text. | Tatiana Surazhsky, Gershon Elber |
| 2000 | Animation of Human Locomotion Using Sagittal Elevation Angles. | Harold C. Sun, Dimitris N. Metaxas |
| 2000 | Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face. | Ming-Shing Su, Kuo-Young Cheng, Ming-Tat Ko |
| 2000 | The Metric Cursor. | Terii Stein, Sabine Coquillart |
| 2000 | Efficient Processing of Large 3D Meshes. | Hans-Peter Seidel |
| 2000 | TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons. | Mie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima |
| 2000 | Triangular Bzier Clippin. | Samuel Hans Martin Roth, Patrick Diezi, Markus H. Gross |
| 2000 | Line-Art Rendering of 3D-Models. | Christian Rssl, Leif Kobbelt |
| 2000 | FEM-Based Dynamic Subdivision Splines. | Hong Qin |
| 2000 | Rendering Natural Waters. | Simon Premoze, Michael Ashikhmin |
| 2000 | Simulation of FLIR and LADAR Data Using Graphics Animation Software. | Gavin Powell, Ralph R. Martin, A. David Marshall, Keith Markham |
| 2000 | Acceleration of Monte Carlo Path Tracing in General Environments. | Frederic Prez, Ignacio Martn, Xavier Pueyo, Franois X. Sillion |
| 2000 | Compression of Indoor Video Sequences Using Homography-Based Segmentation. | Tae-Joon Park, Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski |
| 2000 | A Method for Modeling and Rendering Dunes with Wind-Ripples. | Koichi Onoue, Tomoyuki Nishita |
| 2000 | Interactive Behavioral Update of Large Flocks. | Noel O'Hara |
| 2000 | Interpolating and Approximating Moving Frames Using B-splines. | Lizhuang Ma, Tony K. Y. Chan, Zhongding Jiang |
| 2000 | Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' Extending. | Yong Lu, Rajit Gadh |
| 2000 | A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views. | Shi-Xia Liu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai |
| 2000 | Progressive Geometry Compression for Meshes. | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun |
| 2000 | Automated Texture Registration and Stitching for Real World Models. | Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel |
| 2000 | Vertex Data Compression for Triangular Meshes. | Eung-Seok Lee, Hyeong-Seok Ko |
| 2000 | Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media. | P. Lecocq, Andras Kemeny, Sylvain Michelin, Didier Arqus |
| 2000 | Interactive Manipulation Planning for Animated Characters. | James J. Kuffner Jr., Jean-Claude Latombe |
| 2000 | Optimized Triangle Mesh Compression using Prediction Trees. | Boris Kronrod, Craig Gotsman |
| 2000 | Efficient Coding of Non-Triangular Mesh Connectivity. | Boris Kronrod, Craig Gotsman |