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Pacific Conference on Computer Graphics and Applications

PG

Journal Published

CORE rank

CORE rank (raw)

Journal Published

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

756

1997–2025

Papers per year

199771 peak2025

PG papers

756 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering.Xiaofei Ai, Yigang Wang, Simin Kou
2020RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering.Tan Yu Wei, Nicholas Chua, Clarence Koh, Anand Bhojan
2020Interactive Video Completion with SiamMask.Satsuki Tsubota, Makoto Okabe
2020Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model.Zhiyuan Su, Xiaoying Nie, Xukun Shen, Yong Hu
2020Simple Simulation of Curved Folds Based on Ruling-aware Triangulation.Kosuke Sasaki, Jun Mitani
2020Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU.Maximilian Reischl, Christian Knauer, Michael Guthe
2020An Energy-Conserving Hair Shading Model Based on Neural Style Transfer.Zhi Qiao, Takashi Kanai
2020A Robust Feature-aware Sparse Mesh Representation.Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Claudio Mura, Renato Pajarola
2020A Deep Learning Based Interactive Sketching System for Fashion Images Design.Yao Li, Xianggang Yu, Xiaoguang Han, Nianjuan Jiang, Kui Jia, Jiangbo Lu
2020Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space.Hongli Liu, Honglei Han
2020Stroke Synthesis for Inbetweening of Rough Line Animations.Jiazhou Chen, Xinding Zhu, Pierre Bnard, Pascal Barla
2020Illumination Space: A Feature Space for Radiance Maps.Andrew Chalmers, Todd E. Zickler, Taehyun Rhee
2020Day-to-Night Road Scene Image Translation Using Semantic Segmentation.Seung Youp Baek, Sungkil Lee
20193D Human Body Skeleton Extraction from Consecutive Surfaces.Yong Zhang, Fei Tan, Shaofan Wang, Dehui Kong, Baocai Yin
2019Gaze Attention and Flow Visualization using the Smudge Effect.Sangbong Yoo, Seongmin Jeong, Seokyeon Kim, Yun Jang
2019Towards Biomechanically and Visually Plausible Volumetric Cutting Simulation of Deformable Bodies.Yinling Qian, Wenbin Huang, Weixin Si, Xiangyun Liao, Qiong Wang, Pheng-Ann Heng
2019External Forces Guided Fluid Surface and Volume Reconstruction from Monocular Video.Xiaoying Nie, Yong Hu, Zhiyuan Su, Xukun Shen
2019RegionSketch: Interactive and Rapid Creation of 3D Models with Rich Details.Shuai Liu, Fei Hou, Aimin Hao, Hong Qin
2019Feature Curve Network Extraction via Quadric Surface Fitting.Zhengda Li, Jianwei Guo, Jun Xiao, Ying Wang, Xiaopeng Zhang, Dong-Ming Yan
2019Connectivity-preserving Smooth Surface Filling with Sharp Features.Thibault Lescoat, Pooran Memari, Jean-Marc Thiery, Maks Ovsjanikov, Tamy Boubekeur
2019LPaintB: Learning to Paint from Self-Supervision.Biao Jia, Jonathan Brandt, Radomr Mech, Byungmoon Kim, Dinesh Manocha
2019A Psychophysical Analysis of Fabricated Anisotropic Appearance.Jir Filip, Martina Kolafov, Radomr Vvra
2018Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method.Zhong Zheng, Yang Gao, Shuai Li, Hong Qin, Aimin Hao
2018Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces.Hui Zhao, Kehua Su, Chenchen Li, Boyu Zhang, Shirao Liu, Lei Yang, Na Lei, Steven J. Gortler, Xianfeng Gu
2018Efficient Metropolis Path Sampling for Material Editing and Re-rendering.Tomoya Yamaguchi, Tatsuya Yatagawa, Shigeo Morishima
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