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Pacific Conference on Computer Graphics and Applications

PG

Journal Published

CORE rank

CORE rank (raw)

Journal Published

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

756

1997–2025

Papers per year

199771 peak2025

PG papers

756 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison.Yihan Hou, Yu Liu, He Wang, Zhichao Zhang, Yue Li, Hai-Ning Liang, Lingyun Yu
2022Improving View Independent Rendering for Multiview Effects.Ajinkya Gavane, Benjamin Allen Watson
2022Adaptive and Dynamic Regularization for Rolling Guidance Image Filtering.Miku Fukatsu, Shin Yoshizawa, Hiroshi Takemura, Hideo Yokota
2022Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers.Max von Buelow, Tobias Stensbeck, Volker Knauthe, Stefan Guthe, Dieter W. Fellner
2022Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models.Zeyu Wang, Tuanfeng Y. Wang, Julie Dorsey
2021GANST: Gradient-aware Arbitrary Neural Style Transfer.Haichao Zhu
2021Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data.Xiaotian Zhao, Takafumi Okuyama
2021Human Motion Synthesis and Control via Contextual Manifold Embedding.Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, Hong Qin
2021SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image.Yue Yu, Ying Li, Jing-Yu Zhang, Yue Yang
2021Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets.Kaixiang Yang, Hongya Wang, Ming Du, Zhizheng Wang, Zongyuan Tan, Yingyuan Xiao
2021Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines.Chengzhi Tao, Jie Guo, Chen Gong, Beibei Wang, Yanwen Guo
2021Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display.Tana Tanoi, Neil A. Dodgson
2021Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications.Yu Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan
2021Neural Screen Space Rendering of Direct Illumination.Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee
2021Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications.Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer
2021Neural Proxy: Empowering Neural Volume Rendering for Animation.Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong
2021Art-directing Appearance using an Environment Map Latent Space.Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee
2021SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement.Youxin Pang, Mengke Yuan, Yuchun Chang, Dong-Ming Yan
2021Constraint Synthesis for Parametric CAD.Aman Shankar Mathur, Damien Zufferey
2021Real-time Content Projection onto a Tunnel from a Moving Subway Train.Jaedong Kim, Haegwang Eom, Jihwan Kim, Younghui Kim, Junyong Noh
2021Fast and Lightweight Path Guiding Algorithm on GPU.Juhyeon Kim, Young Min Kim
2021Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams.Mingyu Jung, Myung-Soo Kim
2021View-Dependent Impostors for Architectural Shape Grammars.Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer
20213D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer.Meijia Huang, Ju Dai, Junjun Pan, Junxuan Bai, Hong Qin
2021User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images.Anthony Dickson, Alistair Knott, Stefanie Zollmann
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Comparable venues

Other A*/A conferences filed under the same field of research.