| 2022 | DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. | Yihan Hou, Yu Liu, He Wang, Zhichao Zhang, Yue Li, Hai-Ning Liang, Lingyun Yu |
| 2022 | Improving View Independent Rendering for Multiview Effects. | Ajinkya Gavane, Benjamin Allen Watson |
| 2022 | Adaptive and Dynamic Regularization for Rolling Guidance Image Filtering. | Miku Fukatsu, Shin Yoshizawa, Hiroshi Takemura, Hideo Yokota |
| 2022 | Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers. | Max von Buelow, Tobias Stensbeck, Volker Knauthe, Stefan Guthe, Dieter W. Fellner |
| 2022 | Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models. | Zeyu Wang, Tuanfeng Y. Wang, Julie Dorsey |
| 2021 | GANST: Gradient-aware Arbitrary Neural Style Transfer. | Haichao Zhu |
| 2021 | Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data. | Xiaotian Zhao, Takafumi Okuyama |
| 2021 | Human Motion Synthesis and Control via Contextual Manifold Embedding. | Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, Hong Qin |
| 2021 | SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image. | Yue Yu, Ying Li, Jing-Yu Zhang, Yue Yang |
| 2021 | Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets. | Kaixiang Yang, Hongya Wang, Ming Du, Zhizheng Wang, Zongyuan Tan, Yingyuan Xiao |
| 2021 | Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines. | Chengzhi Tao, Jie Guo, Chen Gong, Beibei Wang, Yanwen Guo |
| 2021 | Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display. | Tana Tanoi, Neil A. Dodgson |
| 2021 | Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. | Yu Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan |
| 2021 | Neural Screen Space Rendering of Direct Illumination. | Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee |
| 2021 | Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. | Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer |
| 2021 | Neural Proxy: Empowering Neural Volume Rendering for Animation. | Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong |
| 2021 | Art-directing Appearance using an Environment Map Latent Space. | Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee |
| 2021 | SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement. | Youxin Pang, Mengke Yuan, Yuchun Chang, Dong-Ming Yan |
| 2021 | Constraint Synthesis for Parametric CAD. | Aman Shankar Mathur, Damien Zufferey |
| 2021 | Real-time Content Projection onto a Tunnel from a Moving Subway Train. | Jaedong Kim, Haegwang Eom, Jihwan Kim, Younghui Kim, Junyong Noh |
| 2021 | Fast and Lightweight Path Guiding Algorithm on GPU. | Juhyeon Kim, Young Min Kim |
| 2021 | Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams. | Mingyu Jung, Myung-Soo Kim |
| 2021 | View-Dependent Impostors for Architectural Shape Grammars. | Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer |
| 2021 | 3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer. | Meijia Huang, Ju Dai, Junjun Pan, Junxuan Bai, Hong Qin |
| 2021 | User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images. | Anthony Dickson, Alistair Knott, Stefanie Zollmann |