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ACM SIGGRAPH/Eurographics Symposium on Computer Animation

SCA

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

517

2002–2024

Papers per year

200238 peak2024

SCA papers

517 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Understanding spatial perception and visual modes in the review of architectural designs.Muhammad Usman, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
2017Long range constraints for rigid body simulations.Matthias Mller, Nuttapong Chentanez, Miles Macklin, Stefan Jeschke
2016Deployable 3D linkages with collision avoidance.Changxi Zheng, Timothy Sun, Xiang Chen
2016Asynchronous implicit backward Euler integration.Danyong Zhao, Yijing Li, Jernej Barbic
2016Versatile interactions at interfaces for SPH-based simulations.Tao Yang, Ming C. Lin, Ralph R. Martin, Jian Chang, Shi-Min Hu
2016Enriching SPH simulation by approximate capillary waves.Sheng Yang, Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou
2016Interactive physically-based sound design of 3D model using material optimization.Kazuhiko Yamamoto, Takeo Igarashi
2016Constrained neighbor lists for SPH-based fluid simulations.Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb
2016Large-scale finite state game engines.Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille
2016Hele-shaw flow simulation with interactive control using complex barycentric coordinates.Aviv Segall, Orestis Vantzos, Mirela Ben-Chen
2016Real-time sound synthesis for paper material based on geometric analysis.Camille Schreck, Damien Rohmer, Doug L. James, Stefanie Hahmann, Marie-Paule Cani
2016ADMM ⊇ projective dynamics: fast simulation of general constitutive models.Rahul Narain, Matthew Overby, George E. Brown
2016Friction sound synthesis of deformable objects based on adhesion theory.Takayuki Nakatsuka, Shigeo Morishima
2016Creating a realistic face image from a cartoon character.Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, Shigeo Morishima
2016A macroblock optimization for grid-based nonlinear elasticity.Nathan Mitchell, Michael Doescher, Eftychios Sifakis
2016Sketch-based per-frame inverse kinematics.Mentar Mahmudi, Pawan Harish, Benot Le Callennec, Ronan Boulic
2016Two-way coupling of fluids to reduced deformable bodies.Wenlong Lu, Ning Jin, Ronald Fedkiw
2016Position and orientation based Cosserat rods.Tassilo Kugelstadt, Elmar Schmer
2016HierarchicalDan Koschier, Crispin Deul, Jan Bender
2016CANVAS: computer-assisted narrative animation synthesis.Mubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert W. Sumner, Markus H. Gross
2016A choreographic authoring system for character dance animation reflecting a user's preference.Ryo Kakitsuka, Kosetsu Tsukuda, Satoru Fukayama, Naoya Iwamoto, Masataka Goto, Shigeo Morishima
2016Compressing fluid subspaces.Aaron Demby Jones, Pradeep Sen, Theodore Kim
2016Building and animating user-specific volumetric face rigs.Alexandru Eugen Ichim, Ladislav Kavan, Merlin Nimier-David, Mark Pauly
2016Dynamic group behaviors for interactive crowd simulation.Liang He, Jia Pan, Sahil Narang, Dinesh Manocha
2016Efficient storyboarding in 3D game engines.Alexandros Gouvatsos, Zhidong Xiao, K. Pang, Neil Marsden, D. Van der Ark, J. Hibbert, Jian J. Zhang
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Comparable venues

Other A*/A conferences filed under the same field of research.