ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA
B
CORE rank
CORE rank (raw)
B
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation
Papers indexed
517
2002–2024
Papers per year
200238 peak2024
Most published authors
SCA papers
517 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | Understanding spatial perception and visual modes in the review of architectural designs. | Muhammad Usman, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
| 2017 | Long range constraints for rigid body simulations. | Matthias Mller, Nuttapong Chentanez, Miles Macklin, Stefan Jeschke |
| 2016 | Deployable 3D linkages with collision avoidance. | Changxi Zheng, Timothy Sun, Xiang Chen |
| 2016 | Asynchronous implicit backward Euler integration. | Danyong Zhao, Yijing Li, Jernej Barbic |
| 2016 | Versatile interactions at interfaces for SPH-based simulations. | Tao Yang, Ming C. Lin, Ralph R. Martin, Jian Chang, Shi-Min Hu |
| 2016 | Enriching SPH simulation by approximate capillary waves. | Sheng Yang, Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou |
| 2016 | Interactive physically-based sound design of 3D model using material optimization. | Kazuhiko Yamamoto, Takeo Igarashi |
| 2016 | Constrained neighbor lists for SPH-based fluid simulations. | Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb |
| 2016 | Large-scale finite state game engines. | Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille |
| 2016 | Hele-shaw flow simulation with interactive control using complex barycentric coordinates. | Aviv Segall, Orestis Vantzos, Mirela Ben-Chen |
| 2016 | Real-time sound synthesis for paper material based on geometric analysis. | Camille Schreck, Damien Rohmer, Doug L. James, Stefanie Hahmann, Marie-Paule Cani |
| 2016 | ADMM ⊇ projective dynamics: fast simulation of general constitutive models. | Rahul Narain, Matthew Overby, George E. Brown |
| 2016 | Friction sound synthesis of deformable objects based on adhesion theory. | Takayuki Nakatsuka, Shigeo Morishima |
| 2016 | Creating a realistic face image from a cartoon character. | Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, Shigeo Morishima |
| 2016 | A macroblock optimization for grid-based nonlinear elasticity. | Nathan Mitchell, Michael Doescher, Eftychios Sifakis |
| 2016 | Sketch-based per-frame inverse kinematics. | Mentar Mahmudi, Pawan Harish, Benot Le Callennec, Ronan Boulic |
| 2016 | Two-way coupling of fluids to reduced deformable bodies. | Wenlong Lu, Ning Jin, Ronald Fedkiw |
| 2016 | Position and orientation based Cosserat rods. | Tassilo Kugelstadt, Elmar Schmer |
| 2016 | Hierarchical | Dan Koschier, Crispin Deul, Jan Bender |
| 2016 | CANVAS: computer-assisted narrative animation synthesis. | Mubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert W. Sumner, Markus H. Gross |
| 2016 | A choreographic authoring system for character dance animation reflecting a user's preference. | Ryo Kakitsuka, Kosetsu Tsukuda, Satoru Fukayama, Naoya Iwamoto, Masataka Goto, Shigeo Morishima |
| 2016 | Compressing fluid subspaces. | Aaron Demby Jones, Pradeep Sen, Theodore Kim |
| 2016 | Building and animating user-specific volumetric face rigs. | Alexandru Eugen Ichim, Ladislav Kavan, Merlin Nimier-David, Mark Pauly |
| 2016 | Dynamic group behaviors for interactive crowd simulation. | Liang He, Jia Pan, Sahil Narang, Dinesh Manocha |
| 2016 | Efficient storyboarding in 3D game engines. | Alexandros Gouvatsos, Zhidong Xiao, K. Pang, Neil Marsden, D. Van der Ark, J. Hibbert, Jian J. Zhang |
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Comparable venues
Other A*/A conferences filed under the same field of research.