| 2016 | Accurate simulation of wound healing and skin deformation. | Stefan Feess, Kathrin Kurfiss, Ronald Fedkiw, Dominik L. Michels |
| 2016 | Art-directed muscle simulation for high-end facial animation. | Matthew Cong, Kiran S. Bhat, Ronald Fedkiw |
| 2016 | Real-time simulation of large elasto-plastic deformation with shape matching. | Nuttapong Chentanez, Matthias Mller, Miles Macklin |
| 2016 | Topology-aware neighborhoods for point-based simulation and reconstruction. | Florian Canezin, Gal Guennebaud, Loc Barthe |
| 2016 | Data-driven finger motion synthesis with interactions. | Moshe Bitan, Sophie Jrg, Sarit Kraus |
| 2016 | A data-driven model for lane-changing in traffic simulation. | Huikun Bi, Tianlu Mao, Zhaoqi Wang, Zhigang Deng |
| 2016 | Repurposing hand animation for interactive applications. | Stephen W. Bailey, Martin Watt, James F. O'Brien |
| 2015 | Hierarchical planning and control for complex motor tasks. | Daniel Zimmermann, Stelian Coros, Yuting Ye, Robert W. Sumner, Markus H. Gross |
| 2015 | Improving naturalness of locomotion of many-muscle humanoids. | Ri Yu, Dongchul Jo, Jehee Lee |
| 2015 | Discovering human postures from non-human silhouette. | Jungdam Won, Jehee Lee |
| 2015 | BSwarm: biologically-plausible dynamics model of insect swarms. | Xinjie Wang, Jiaping Ren, Xiaogang Jin, Dinesh Manocha |
| 2015 | Constraint-based wrinkle simulation in texture space. | Paulo Silva, Witawat Rungjiratananon, Sharif Elcott, Remi Driancourt, Takeo Igarashi |
| 2015 | Fully momentum-conserving reduced deformable bodies with collision, contact, articulation, and skinning. | Rahul Sheth, Wenlong Lu, Yue Yu, Ronald Fedkiw |
| 2015 | A material point method for viscoelastic fluids, foams and sponges. | Daniel Ram, Theodore F. Gast, Chenfanfu Jiang, Craig A. Schroeder, Alexey Stomakhin, Joseph Teran, Pirouz Kavehpour |
| 2015 | Eulerian-on-lagrangian cloth. | Kyle Piddington, David I. W. Levin, Dinesh K. Pai, Shinjiro Sueda |
| 2015 | A new sharp-crease bending element for folding and wrinkling surfaces and volumes. | Saket Patkar, Ning Jin, Ronald Fedkiw |
| 2015 | Gaze driven animation of eyes. | Debanga Raj Neog, Anurag Ranjan, Joo L. Cardoso, Dinesh K. Pai |
| 2015 | Multifarious hierarchies of mechanical models for artist assigned levels-of-detail. | Richard Malgat, Benjamin Gilles, David I. W. Levin, Matthieu Nesme, Franois Faure |
| 2015 | A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds. | Haiying Liu, Zhixin Yan, Robert W. Lindeman, Gangyi Ding, Tianyu Huang |
| 2015 | Tracking control for streaming input motion using segmented foot model. | Seokjae Lee, Hwangpil Park, Jehee Lee |
| 2015 | Trajectory-free reactive stepping of physics-based character using momentum control. | Sukwon Lee, Hyunchul Choi, Taeil Jin, Sung-Hee Lee |
| 2015 | Hands on: interactive animation of precision manipulation and contact. | Ben Humberston, Dinesh K. Pai |
| 2015 | Learning an inverse rig mapping for character animation. | Daniel Holden, Jun Saito, Taku Komura |
| 2015 | Simulation of fluid mixing with interface control. | Xiaowei He, Huamin Wang, Fengjun Zhang, Hongan Wang, Guoping Wang, Kun Zhou, Enhua Wu |
| 2015 | Effect of appearance on perception of deformation. | Donghui Han, John Keyser |