| 2017 | Hands-on: rapid interactive application prototyping for media arts and stage performance. | Serguei A. Mokhov, Miao Song, Sudhir P. Mudur, Peter Grogono |
| 2017 | Asteria. | Coline Moire, Alexandre Arpentinier, Mathieu Blanchys, Lola Grand, Tristan Lamarca, Thomas Lemaille, Jean-Charles Lusseau |
| 2017 | "Amazing sketchbook advance". | Shinji Mizuno, Kenji Funahashi |
| 2017 | Retexturing under self-occlusion using hierarchical markers. | Shoki Miyagawa, Yoshihiro Fukuhara, Fumiya Narita, Norihiro Ogata, Shigeo Morishima |
| 2017 | Hairy effects in | Brian Missey, Amaury Aubel, Arunachalam Somasundaram, Megha Davalath |
| 2017 | Directional occlusion via multi-irradiance mapping. | Martin Misiak, Arnulph Fuhrmann |
| 2017 | Hallelujah: the world's first lytro VR experience. | Tim Milliron, Chrissy Szczupak, Orin Green |
| 2017 | Echolocalizator. | Hamilton Mestizo |
| 2017 | WebAR: creating augmented reality experiences on smart glasses and mobile device browsers. | Pablo Mendigochea |
| 2017 | Time series matching for biometric visual passwords. | Kaustubha Mendhurwar, Sudhir P. Mudur, Tiberiu Popa |
| 2017 | Magic bench: a multi-user & multi-sensory AR/MR platform. | Kyna McIntosh, John Mars, James Krahe, Jim McCann, Alexander Rivera, Jake Marsico, Ali Israr, Shawn Lawson, Moshe Mahler |
| 2017 | Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model. | Dave Mauriello, Jason Kirk, Jeremy Fernsler |
| 2017 | Artist-driven crowd authoring tools. | Damien Maupu, Emanuele Goffredo, Nile Hylton, Mungo Pay, Martin Prazk |
| 2017 | Touch-typable VR piano that corrects positional deviation of fingering based on music theory. | Chika Matsusue, Kenji Funahashi, Shinji Mizuno |
| 2017 | Walking uphill and downhill: redirected walking in the vertical direction. | Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | A case study on raytracing-in-the-loop optimization: focal surface displays. | Nathan Matsuda, Alexander Fix, Douglas Lanman |
| 2017 | HDR TV output and lighting Gears of War 4. | Colin Matisz, Andy Yi Shen |
| 2017 | HOLO-DOODLE: an adaptation and expansion of collaborative holojam virtual reality. | Terrence Masson, Daffy, Ken Perlin |
| 2017 | Racing to the finish line: effects challenges on Cars 3. | Stephen Marshall, Tim Speltz, Greg Gladstone, Krzysztof Rost, Jon Reisch |
| 2017 | Second-order occlusion-aware volumetric radiance caching. | Julio Marco, Adrin Jarabo, Wojciech Jarosz, Diego Gutierrez |
| 2017 | Transient photon beams. | Julio Marco, Wojciech Jarosz, Diego Gutierrez, Adrin Jarabo |
| 2017 | Gears of War 4: custom high-end graphics features and performance techniques. | Jim Malmros |
| 2017 | Creation of 3DCG animation using a four-plane depth-fused display. | Nahomi Maki, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka |
| 2017 | rpTextures: systematic layering for large texture generation. | Austin E. MacKay, Jonathan D. Denning |
| 2017 | Blortasia: a virtual reality art experience. | Kevin Mack |