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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Hands-on: rapid interactive application prototyping for media arts and stage performance.Serguei A. Mokhov, Miao Song, Sudhir P. Mudur, Peter Grogono
2017Asteria.Coline Moire, Alexandre Arpentinier, Mathieu Blanchys, Lola Grand, Tristan Lamarca, Thomas Lemaille, Jean-Charles Lusseau
2017"Amazing sketchbook advance".Shinji Mizuno, Kenji Funahashi
2017Retexturing under self-occlusion using hierarchical markers.Shoki Miyagawa, Yoshihiro Fukuhara, Fumiya Narita, Norihiro Ogata, Shigeo Morishima
2017Hairy effects inBrian Missey, Amaury Aubel, Arunachalam Somasundaram, Megha Davalath
2017Directional occlusion via multi-irradiance mapping.Martin Misiak, Arnulph Fuhrmann
2017Hallelujah: the world's first lytro VR experience.Tim Milliron, Chrissy Szczupak, Orin Green
2017Echolocalizator.Hamilton Mestizo
2017WebAR: creating augmented reality experiences on smart glasses and mobile device browsers.Pablo Mendigochea
2017Time series matching for biometric visual passwords.Kaustubha Mendhurwar, Sudhir P. Mudur, Tiberiu Popa
2017Magic bench: a multi-user & multi-sensory AR/MR platform.Kyna McIntosh, John Mars, James Krahe, Jim McCann, Alexander Rivera, Jake Marsico, Ali Israr, Shawn Lawson, Moshe Mahler
2017Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model.Dave Mauriello, Jason Kirk, Jeremy Fernsler
2017Artist-driven crowd authoring tools.Damien Maupu, Emanuele Goffredo, Nile Hylton, Mungo Pay, Martin Prazk
2017Touch-typable VR piano that corrects positional deviation of fingering based on music theory.Chika Matsusue, Kenji Funahashi, Shinji Mizuno
2017Walking uphill and downhill: redirected walking in the vertical direction.Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2017A case study on raytracing-in-the-loop optimization: focal surface displays.Nathan Matsuda, Alexander Fix, Douglas Lanman
2017HDR TV output and lighting Gears of War 4.Colin Matisz, Andy Yi Shen
2017HOLO-DOODLE: an adaptation and expansion of collaborative holojam virtual reality.Terrence Masson, Daffy, Ken Perlin
2017Racing to the finish line: effects challenges on Cars 3.Stephen Marshall, Tim Speltz, Greg Gladstone, Krzysztof Rost, Jon Reisch
2017Second-order occlusion-aware volumetric radiance caching.Julio Marco, Adrin Jarabo, Wojciech Jarosz, Diego Gutierrez
2017Transient photon beams.Julio Marco, Wojciech Jarosz, Diego Gutierrez, Adrin Jarabo
2017Gears of War 4: custom high-end graphics features and performance techniques.Jim Malmros
2017Creation of 3DCG animation using a four-plane depth-fused display.Nahomi Maki, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka
2017rpTextures: systematic layering for large texture generation.Austin E. MacKay, Jonathan D. Denning
2017Blortasia: a virtual reality art experience.Kevin Mack
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Comparable venues

Other A*/A conferences filed under the same field of research.