| 2017 | Pete and the orange fox: an eStorybook reading game for young readers. | C. A. MacFinn |
| 2017 | The eyes have it: comprehensive eye control for animated characters. | Pilar Molina Lopez, Jake Richards |
| 2017 | FLOCK: a location-based, multi-user VR experience. | David Lobser, Ken Perlin, Lily Fang, Christopher Romero |
| 2017 | The artwork generating system of escher-like positive and negative pattern evolution. | Xin Liu, Xuan Li, Caowei Zhang, Chuqi Tang, Xiaolian Zhang, Cheng Zheng, Ye Tao, Guanyun Wang, Wenjie Xu, Cheng Yao, Fangtian Ying |
| 2017 | Winding angle assisted particle tracing in distribution-based vector field. | Cheng Li, Han-Wei Shen |
| 2017 | Visualizing the keyboard in virtual reality for enhancing immersive experience. | Jia-Wei Lin, Ping-Hsuan Han, Jiun-Yu Lee, Yang-Sheng Chen, Ting-Wei Chang, Kuan-Wen Chen, Yi-Ping Hung |
| 2017 | Interactive parameterised heterogeneous 3D modelling with signed distance fields. | Teemu Lindborg, Philip Gifford, Oleg Fryazinov |
| 2017 | Accurate geo-localization of low-altitude overhead images from 3D point clouds. | Yuhang Li, Xuejin Chen |
| 2017 | We Wait. | Anna Lewis, Dan Efergan |
| 2017 | infltr: infinite filters. | Philippe Levieux, Nick Pelling |
| 2017 | Improved chromakey of hair strands via orientation filter convolution. | Chloe LeGendre, David Krissman, Paul E. Debevec |
| 2017 | Modeling vellus facial hair from asperity scattering silhouettes. | Chloe LeGendre, Loc Huynh, Shanhe Wang, Paul E. Debevec |
| 2017 | Handling scene constraints for pose-based caching. | Gene S. Lee, Christian Eisenacher, Andy Lin, Noel Villegas |
| 2017 | D.I.Y. position tracking add-on for mobile AR/VR. | Fangwei Lee |
| 2017 | Valerian and the City of a Thousand Planets. | Sophie Leclerc, Martin Hill, Jos Burgos, Christian Alzmann, Peter Nofz, Olivier Martin |
| 2017 | Adaptive dynamic refocusing: toward solving discomfort in virtual reality. | Pierre-Yves Laffont, Ali Hasnain |
| 2017 | Physicsforests: real-time fluid simulation using machine learning. | Lubor Ladicky, SoHyeon Jeong, Nemanja Bartolovic, Marc Pollefeys, Markus Gross |
| 2017 | Evolution of AR in Pokmon go. | Chris Kramer |
| 2017 | IRIDiuM+: deep media storytelling with non-linear light field video. | Maggie Kosek, Babis Koniaris, David Sinclair, Desislava Markova, Fraser Rothnie, Lanny S. Smoot, Kenny Mitchell |
| 2017 | HangerOVER: HMD-embedded haptics display with hanger reflex. | Yuki Kon, Takuto Nakamura, Hiroyuki Kajimoto |
| 2017 | HangerON: a belt-type human walking controller using the hanger reflex haptic illusion. | Yuki Kon, Takuto Nakamura, Hiroyuki Kajimoto |
| 2017 | Digital fabrication and manipulation method for underwater display and entertainment. | Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, Yoichi Ochiai |
| 2017 | ILM presents: behind the magic, the visual effects of "Rogue One: A Star Wars Story". | John Knoll, Vick Schutz, Stephen Ellis, Russell Paul, John Levin |
| 2017 | Pirate Smooch. | Anke Kletsch, Tobias Trebeljahr, Toufik Abdedaim |
| 2017 | Song of a Toad. | Anke Kletsch, Kariem Saleh, Alexandra Stautmeister |