ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | Elemental. | Anke Kletsch, Adrian Meyer, Lena-Carolin Lohfink |
| 2017 | Non-line-of-sight MoCap. | Jonathan Klein, Christoph Peters, Martin Laurenzis, Matthias B. Hullin |
| 2017 | Production ready MPM simulations. | Gergely Klr, Jeff Budsberg, Matt Titus, Stephen Jones, Ken Museth |
| 2017 | Touch3D: touchscreen interaction on multiscopic 3D with electrovibration haptics. | Jin Ryong Kim, Seunghyup Shin |
| 2017 | Practical acquisition of translucent liquids using polarized transmission imaging. | Jaewon Kim, Abhijeet Ghosh |
| 2017 | Fast automatic level of detail for physically-based materials. | Lutz Kettner |
| 2017 | Touch hologram in mid-air. | Cdric Kervgant, Felix Raymond, Delphine Graeff, Julien Castet |
| 2017 | The iray light transport simulation and rendering system. | Alexander Keller, Carsten Wchter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndrfer, Lutz Kettner |
| 2017 | Snaptric, smart group photo editing. | Maurits W. Kelder, Sarita Dev |
| 2017 | Compact iso-surface representation and compression for fluid phenomena. | Todd Keeler, Robert Bridson |
| 2017 | The role of hand-drawn animation in Disney's | Kim Keech, Rachel Bibb, Brian Whited, Brett Achorn |
| 2017 | A simple method for light field resampling. | Naoki Kawai |
| 2017 | Bottomless joystick 2. | Yuichiro Katsumoto |
| 2017 | The making of Google earth VR. | Dominik P. Kser, Evan Parker, Adam Glazier, Mike Podwal, Matt Seegmiller, Chun-Po Wang, Per Karlsson, Nadav Ashkenazi, Joanna Kim, Andre Le, Matthias Bhlmann, Joshua Moshier |
| 2017 | Computational narrative. | Mubbasir Kapadia, Steven Poulakos, Markus H. Gross, Robert W. Sumner |
| 2017 | Oblique: a new way to photograph. | Masood Kamandy |
| 2017 | Generation of omni-directional HDR light probe images based on the intensity distribution model around the sun. | Daito Kakeya, Masashi Baba, Shinsaku Hiura |
| 2017 | Proxy clouds for RGB-D stream processing: an insight. | Adrien Kaiser, Jos Alonso Ybez Zepeda, Tamy Boubekeur |
| 2017 | CGIStudio: thirty years, one renderer. | John Kahrs, Hilmar Koch, Carl Ludwig, Chris Wedge, Maurice van Swaaij |
| 2017 | Director-centric virtual camera production tools for rogue one. | Mike Jutan, Steve Ellis |
| 2017 | VR interactions. | Jason Jerald, Joseph J. LaViola Jr., Richard Marks |
| 2017 | Evolving complexity management on "the | Jens Jebens, Damien Gray, Simon Bull, Aidan Sarsfield |
| 2017 | A brain-computer interface for extended reality interfaces. | Jay Jantz, Adam Molnar, Ramses Alcaide |
| 2017 | Court-aware volleyball video summarization. | Takahiro Itazuri, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima |
| 2017 | ReverseCAVE: providing reverse perspectives for sharing VR experience. | Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, Yoichi Ochiai |
2,551–2,575 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.