ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | Production volume rendering: SIGGRAPH 2017 course. | Julian Fong, Magnus Wrenninge, Christopher D. Kulla, Ralf Habel |
| 2017 | Augmented reality for radiation dose awareness in the catheterization lab. | Molly Flexman, Ashish Panse, Benoit Mory, Christopher Martel, Atul Gupta |
| 2017 | Antecedents. | Mara Fernndez |
| 2017 | Just-in-time, viable, 3d avatars from scans. | Andrew W. Feng, Evan A. Suma, Ari Shapiro |
| 2017 | Submerged haptics: a 3-DOF fingertip haptic display using miniature 3D printed airbags. | Yuan-Ling Feng, Charith Lasantha Fernando, Jan Rod, Kouta Minamizawa |
| 2017 | Submerged haptics: a 3-DOF fingertip haptic display using miniature 3D printed airbags. | Yuan-Ling Feng, Charith Lasantha Fernando, Jan Rod, Kouta Minamizawa |
| 2017 | Path tracing in production - part 2: making movies. | Luca Fascione, Johannes Hanika, Rob Piek, Christophe Hery, Ryusuke Villemin, Thorsten-Walther Schmidt, Christopher D. Kulla, Daniel Heckenberg, Andr Mazzone |
| 2017 | Path tracing in production - part 1: production renderers. | Luca Fascione, Johannes Hanika, Marcos Fajardo, Per H. Christensen, Brent Burley, Brian Green |
| 2017 | Importance sampling of many lights with adaptive tree splitting. | Alejandro Conty Estevez, Christopher D. Kulla |
| 2017 | BioSoNot 1.2. | Gilberto Esparza |
| 2017 | Remote collaboration in AR and VR using virtual replicas. | Carmine Elvezio, Mengu Sukan, Ohan Oda, Steven Feiner, Barbara Tversky |
| 2017 | Zero Days VR. | Yasmin Elayat, Elie Zananiri, Meiling Wong, Alexander Porter, James George |
| 2017 | Lifetime achievement award in digital art. | Ernest A. Edmonds |
| 2017 | Unity: editorVR. | Amir Ebrahimi, Timoni West, Matt Schoen, Dylan Urquidi |
| 2017 | Building detailed fractal sets for "Guardians of the Galaxy Vol. 2". | Matt Ebb, Richard Sutherland, Daniel Heckenberg, Miles Green |
| 2017 | Pointwise information guided visual analysis of time-varying multi-fields. | Soumya Dutta, Xiaotong Liu, Ayan Biswas, Han-Wei Shen, Jen-Ping Chen |
| 2017 | Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes. | David Dunn, Cary Tippets, Kent Torell, Henry Fuchs, Petr Kellnhofer, Karol Myszkowski, Piotr Didyk, Kaan Aksit, David Luebke |
| 2017 | CGEMS: computer graphics educational material. | Andrew T. Duchowski, Edward Angel, Bruce Gooch, David Luebke |
| 2017 | Designing look-and-feel using generalized crosshatching. | Yuxiao Du, Ergun Akleman |
| 2017 | Dance motion analysis and editing using hilbert-huang transform. | Ran Dong, DongSheng Cai, Nobuyoshi Asai |
| 2017 | Sonaria. | Sara Diamond, Scot Stafford, Chromosphere, Kevin Dart, Camille Cellucci, Theresa Latzko |
| 2017 | Son Of Jaguar. | Sara Diamond, Jorge Gutierrez, David Eisenmann, John Anderholm, Cassidy J. Curtis, Kirk Bodyfelt |
| 2017 | Procedural feature generation for volumetric terrains. | Rahul Dey, Jason G. Doig, Christos Gatzidis |
| 2017 | DreamWorks fabric shading model: from artist friendly to physically plausible. | Priyamvad Deshmukh, Feng Xie, Eric Tabellion |
| 2017 | "Game of Thrones": building and destroying meereen. | Patrick David, Thomas Hullin |
2,626–2,650 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.