| 2017 | Typeharvesting: a typeface design utilizing time-dependent appearance change of physical materials. | Wataru Date, Yasuaki Kakehi |
| 2017 | Learning light transport the reinforced way. | Ken Dahm, Alexander Keller |
| 2017 | Rainbow crow. | Lawrence D. Cutler, Eric Darnell, Larry Cutler, Nathaniel Dirksen, Maureen Fan, Michael Hutchinson, Scott Peterson |
| 2017 | Space-time cubification of artistic shapes. | Quentin Corker-Marin, Valery Adzhiev, Alexander A. Pasko |
| 2017 | The andean pavilion. | Paul Rosero Contreras |
| 2017 | Muscle simulation for facial animation in Kong: Skull Island. | Matthew Cong, Lana Lan, Ronald Fedkiw |
| 2017 | Chinese FingerReader: a wearable device to explore Chinese printed text. | Yung-Long Chu, Hung-En Hsieh, Wen-Hsiung Lin, Hui-Ju Chen, Chien-Hsing Chou |
| 2017 | Expresii watercolor. | Nelson Siu-Hang Chu |
| 2017 | Curvature-aware adaptive capture of 3D geometry and appearance. | Junho Choi, Yong Yi Lee, Yong Hwi Kim, Bilal Ahmed, Jong Hun Lee, Moon Gu Son, Junbum Kim, Kwan H. Lee |
| 2017 | Novel view synthesis from two cartoon face drawings. | Hojin Choi, Seungkyu Lee |
| 2017 | Build your own procedural grooming pipeline. | Wanho Choi, Nayoung Kim, Julie Jang, Sanghun Kim, Dohyun Yang |
| 2017 | AR filming: augmented reality guide for compositing footage in filmmaking. | Yu-Kai Chiu, Yi-Lung Kao, Yu-Hsuan Huang, Ming Ouhyoung |
| 2017 | Cinematography tutorials in virtual reality. | Yu-Kai Chiu, Yu-Hsuan Huang, Ming Ouhyoung |
| 2017 | Sony Pictures imageworks celebrating 25 years of innovation, imagination and creativity. | Jerome Chen, Ken Ralston, Mark Breakspear, Michael Ford, Sue Rowe |
| 2017 | ThermoReality: thermally enriched head mounted displays for virtual reality. | Zikun Chen, Wei Peng, Roshan Lalintha Peiris, Kouta Minamizawa |
| 2017 | Lighting up the smurfs enchanted forest. | Xinling Chen, Christopher D. Kulla, Lucas Miller, Alan Chen |
| 2017 | Large scale VFX pipelines. | Matthew Chambers, Justin Israel, Andy Wright |
| 2017 | Blizzard Entertainment presents: the making of the "Overwatch Animated Shorts". | Jeff Chamberlain, Ben Dai, Kevin Vander Jagt, Ben Deda, Hunter Grant, Mike Hardison, David Stephens |
| 2017 | Mining probabilistic color palettes for summarizing color use in artwork collections. | Ying Cao, Antoni B. Chan, Rynson W. H. Lau |
| 2017 | Moana: crashing waves. | Dong Joo Byun, Alexey Stomakhin |
| 2017 | Moana: geometry based disco ball lighting for tamatoa's lair. | Dong Joo Byun, Shant Ergenian, Gregory Culp |
| 2017 | How VR changes the sense of ourselves & reality. | Kent Bye |
| 2017 | Double hierarchies for efficient sampling in Monte Carlo rendering. | Norbert Bus, Tamy Boubekeur |
| 2017 | Mining and visualizing eye movement data. | Michael Burch |
| 2017 | Moana: Foundation of a Lava Monster. | Marc Bryant, Ian J. Coony, Jonathan Garcia |