ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | Autoencoding | Terence Broad, Mick Grierson |
| 2017 | The interactive image: a media archaeology approach. | Esteban Garca Bravo, Andrs E. Burbano Valdes, Vetria L. Byrd, Angus G. Forbes |
| 2017 | Communicating science through visualization in an age of alternative facts. | Kalina Borkiewicz, A. J. Christensen, John E. Stone |
| 2017 | High performance animation in Gears of War 4. | David Bollo |
| 2017 | Creature: interactions: a social mixed-reality playspace. | Andrew Bluff, Andrew Johnston |
| 2017 | Significant new researcher award. | Bernd Bickel |
| 2017 | Crazy eight: the making of a race sequence in Disney/Pixar's "Cars 3". | Bert Berry, David Bianchi, Stephen Marshall, George Nguyen, Paul Oakley, Sudeep Rangaswamy, Frank Tai |
| 2017 | Cloudy with a chance of rendering. | Daniel Bergel, Craig Dibble, Pauline Koh, James Pearson, Hannes Ricklefs |
| 2017 | Building an animation pipeline for VR stories. | Bruna Berford, Carlos Diaz-Padron, Terry Kaleas, Irem Oz, Devon Penney |
| 2017 | Star Wars Battlefront VR: piloting an XWing for the first time. | ngel Muoz Berbel, Christian Bense, Matthew Patterson |
| 2017 | OrbeVR: a handheld concave spherical virtual reality display. | Olavo Da Rosa Belloc, Mario Nagamura, Douglas Fonseca dos Santos, Andr Montes Rodrigues, Diego Alves R. de Souza, Celso Setsuo Kurashima, Marcio Almeida, Eduardo Zilles Borba, Roseli de Deus Lopes, Marcelo Knrich Zuffo |
| 2017 | Canal kitchen. | Johanne Beaupied, Maxime Lure, Lon Brelle, Dominique Boidin, Rmi Kozyra |
| 2017 | A new contour method for highly detailed geometry. | Andreas Bauer |
| 2017 | A hybrid approach to procedural tree skeletonization. | James Bartolozzi, Matt Kuruc |
| 2017 | Rendering curved spacetime in everyday scenes. | Kumar Ayush, Parag Chaudhuri |
| 2017 | Dual-layered light field display: maximizing image perceptibility. | Ibragim R. Atadjanov, Seungkyu Lee |
| 2017 | Imaginario inverso. | Astrovandalistas |
| 2017 | Milpa Polmera. | Marcela Armas, Arcngelo Constantini |
| 2017 | Fast back-projection for non-line of sight reconstruction. | Victor Arellano, Diego Gutierrez, Adrin Jarabo |
| 2017 | GVS RIDE: providing a novel experience using a head mounted display and four-pole galvanic vestibular stimulation. | Kazuma Aoyama, Daiki Higuchi, Kenta Sakurai, Taro Maeda, Hideyuki Ando |
| 2017 | Is this possible?: massive online inter-institutional student production. | Miho Aoki, William J. Joel, Anna Ursyn, Jacob Pollak |
| 2017 | Real-time integral photography using a game engine. | Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka |
| 2017 | An interactive introduction to WEBGL and three.JS. | Ed Angel, Eric Haines |
| 2017 | Optical flow-based face tracking in | Curtis Andrus, Endre Balint, Chong Deng, Simon Coupe |
| 2017 | A semi-global color correction for underwater image restoration. | Codruta Orniana Ancuti, Cosmin Ancuti, Christophe De Vleeschouwer, Rafael Garca |
2,676–2,700 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.