| 2026 | TSMC: Time-varying 4D Scene Mesh Compression. | Guodong Chen, Libor Vsa, Amrita Mazumdar, Mallesham Dasari |
| 2026 | Unfolding Myth in Motion: A Multi-Screen Installation. | Baoyang Chen, Yan Liu, Lidong Zhai, Huamin Qu |
| 2026 | mpcGear: Multi-Point Conjugation Gear Mechanisms. | Ke Chen, Joshua John Shi Kai Lee, Jianmin Zheng, Ligang Liu, Peng Song |
| 2026 | EchoAvatar: Real-time Generative Avatar Animation from Audio Streams. | Bohong Chen, Yumeng Li, Yinglin Xu, Youyi Zheng, Yanlin Weng, Kun Zhou |
| 2026 | Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion. | Anthony Chen, Naomi Ken Korem, Tavi Halperin, Matan Ben-Yosef, Urska Jelercic, Ofir Bibi, Or Patashnik, Daniel Cohen-Or |
| 2026 | Adapting Quality Metrics to Tone Mapping. | Kenneth Chen, Dongyeon Kim, Yuta Asano, Alexandre Chapiro, Qi Sun, Rafal K. Mantiuk |
| 2026 | Enhancing Depth Perception in Stereoscopic 3D and Virtual Reality Media. | Lucy Chen, Lesley Istead |
| 2026 | Divide and Truncate: A Penetration and Inversion Free Framework for Coupled Multi-physics System. | Anka He Chen, Jerry Hsu, Youssef Ayman, Miles Macklin |
| 2026 | Clustered Codebook Quantization for 2D Gaussian-based Image Compression. | Runze Cheng, Yicheng Zhan, Josef B. Spjut, Kaan Aksit |
| 2026 | Stroke of Surprise: Progressive Semantic Illusions in Vector Sketching. | Huai-Hsun Cheng, Siang-Ling Zhang, Yu-Lun Liu |
| 2026 | 2D Gaussian Splatting for Bzier Spline Line Art Vectorization. | Tianhao Chen, Clara Fernandez-Labrador, Marteinn Oskarsson, Chuck Tappan, Olga Sorkine-Hornung, Markus Gross, Christopher Schroers, Abdelaziz Djelouah |
| 2026 | LightOpt: Lights Optimization for Real-time Rendering. | Tuo Chen, Luyan Cao, Kui Wu, Shimin Hu |
| 2026 | Programmable LED Dance Costumes: Designing Embodied Wearable Technology to Enhance Kinesthetic Expression for Dance Performance. | Siddharth Chattoraj |
| 2026 | Gestural control of quantum information in virtual reality. | Hsin-Chia Chang, Hsing-Chen Lang, Ivan C. H. Liu, Min-En Chou |
| 2026 | Clustering Attentional Types in Conditional Automated Driving for Adaptive Take-Over Request Design. | Mi Chang, Eun Hye Jang, Woojin Kim, Jiwoo Han, Daesub Yoon, Yang Koo Lee, Kezia Amanda Kurniadi |
| 2026 | BlendAnything: A Blender Plugin for Cross-Topology Motion Blending. | Luca Cazzola, Giulia Martinelli, Nicola Conci |
| 2026 | Dual Contouring of Signed Distance Data. | Xiana Carrera, Ningna Wang, Christopher Batty, Oded Stein, Silvia Selln |
| 2026 | FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction. | Wei Cao, Hao Zhang, Fengrui Tian, Yulun Wu, Yingying Li, Shenlong Wang, Ning Yu, Yaoyao Liu |
| 2026 | DPF: Differentiable Polyphase Filtering for Large-Kernel Approximation. | Zhe Cao, Zhizhen Wu, Zhonggui Chen, Rui Wang, Yuchi Huo |
| 2026 | GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction. | Xiao Cao, Yuze Li, Youmin Zhang, Jiayu Song, Cheng Yan, Wen Li, Lixin Duan |
| 2026 | Learning Sewing Patterns via Latent Flow Matching of Implicit Fields. | Cong Cao, Ren Li, Corentin Dumery, Hao Li |
| 2026 | Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans. | Alessandro Busacchi, Kazi Injamamul Haque, Zerrin Yumak |
| 2026 | EchoForge: Interpretable Audio-Conditioned Procedural Scene Generation from Spatial Sound. | Anamaria Buliga, Kamil Tebani |
| 2026 | CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction. | David Borts, Julian Ost, Shamik Basu, Tim Broedermann, Andrea Ramazzina, Christos Sakaridis, Mario Bijelic, Felix Heide |
| 2026 | Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling. | Timo Bolkart, Daoye Wang, Prashanth Chandran |