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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026TSMC: Time-varying 4D Scene Mesh Compression.Guodong Chen, Libor Vsa, Amrita Mazumdar, Mallesham Dasari
2026Unfolding Myth in Motion: A Multi-Screen Installation.Baoyang Chen, Yan Liu, Lidong Zhai, Huamin Qu
2026mpcGear: Multi-Point Conjugation Gear Mechanisms.Ke Chen, Joshua John Shi Kai Lee, Jianmin Zheng, Ligang Liu, Peng Song
2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams.Bohong Chen, Yumeng Li, Yinglin Xu, Youyi Zheng, Yanlin Weng, Kun Zhou
2026Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion.Anthony Chen, Naomi Ken Korem, Tavi Halperin, Matan Ben-Yosef, Urska Jelercic, Ofir Bibi, Or Patashnik, Daniel Cohen-Or
2026Adapting Quality Metrics to Tone Mapping.Kenneth Chen, Dongyeon Kim, Yuta Asano, Alexandre Chapiro, Qi Sun, Rafal K. Mantiuk
2026Enhancing Depth Perception in Stereoscopic 3D and Virtual Reality Media.Lucy Chen, Lesley Istead
2026Divide and Truncate: A Penetration and Inversion Free Framework for Coupled Multi-physics System.Anka He Chen, Jerry Hsu, Youssef Ayman, Miles Macklin
2026Clustered Codebook Quantization for 2D Gaussian-based Image Compression.Runze Cheng, Yicheng Zhan, Josef B. Spjut, Kaan Aksit
2026Stroke of Surprise: Progressive Semantic Illusions in Vector Sketching.Huai-Hsun Cheng, Siang-Ling Zhang, Yu-Lun Liu
20262D Gaussian Splatting for Bzier Spline Line Art Vectorization.Tianhao Chen, Clara Fernandez-Labrador, Marteinn Oskarsson, Chuck Tappan, Olga Sorkine-Hornung, Markus Gross, Christopher Schroers, Abdelaziz Djelouah
2026LightOpt: Lights Optimization for Real-time Rendering.Tuo Chen, Luyan Cao, Kui Wu, Shimin Hu
2026Programmable LED Dance Costumes: Designing Embodied Wearable Technology to Enhance Kinesthetic Expression for Dance Performance.Siddharth Chattoraj
2026Gestural control of quantum information in virtual reality.Hsin-Chia Chang, Hsing-Chen Lang, Ivan C. H. Liu, Min-En Chou
2026Clustering Attentional Types in Conditional Automated Driving for Adaptive Take-Over Request Design.Mi Chang, Eun Hye Jang, Woojin Kim, Jiwoo Han, Daesub Yoon, Yang Koo Lee, Kezia Amanda Kurniadi
2026BlendAnything: A Blender Plugin for Cross-Topology Motion Blending.Luca Cazzola, Giulia Martinelli, Nicola Conci
2026Dual Contouring of Signed Distance Data.Xiana Carrera, Ningna Wang, Christopher Batty, Oded Stein, Silvia Selln
2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction.Wei Cao, Hao Zhang, Fengrui Tian, Yulun Wu, Yingying Li, Shenlong Wang, Ning Yu, Yaoyao Liu
2026DPF: Differentiable Polyphase Filtering for Large-Kernel Approximation.Zhe Cao, Zhizhen Wu, Zhonggui Chen, Rui Wang, Yuchi Huo
2026GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction.Xiao Cao, Yuze Li, Youmin Zhang, Jiayu Song, Cheng Yan, Wen Li, Lixin Duan
2026Learning Sewing Patterns via Latent Flow Matching of Implicit Fields.Cong Cao, Ren Li, Corentin Dumery, Hao Li
2026Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans.Alessandro Busacchi, Kazi Injamamul Haque, Zerrin Yumak
2026EchoForge: Interpretable Audio-Conditioned Procedural Scene Generation from Spatial Sound.Anamaria Buliga, Kamil Tebani
2026CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction.David Borts, Julian Ost, Shamik Basu, Tim Broedermann, Andrea Ramazzina, Christos Sakaridis, Mario Bijelic, Felix Heide
2026Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling.Timo Bolkart, Daoye Wang, Prashanth Chandran
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