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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016InspectAR: unmanned aerial vehicle (UAV) with augmented reality (AR) technology.Yuan Wang, Weidong Huang, Henry Been-Lirn Duh
2016Homes.Tamas Waliczky, Anna Szepesi, Jane Prophet
2016Multi bounding volume hierarchies for ray tracing pipelines.Timo Viitanen, Matias Koskela, Pekka Jskelinen, Jarmo Takala
2016Adaptive direct illumination sampling.Petr Vvoda, Jaroslav Krivnek
2016Olhar 3D.Luiz Velho, Mariana Duprat
2016Directional field synthesis, design, and processing.Amir Vaxman, Marcel Campen, Olga Diamanti, David Bommes, Klaus Hildebrandt, Mirela Ben-Chen, Daniele Panozzo
2016The hive: a human and robot collaborative building process.Lauren Vasey, Tovi Grossman, Heather Kerrick, Danil Nagy
2016A fully cloud-based global visual effects studio.Jim Vanns, Aaron Carey
2016Terminator: genisys.Jonny Vale
2016Emotion hacking VR (EH-VR): amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback.Ryoko Ueoka, Ali AlMutawa, Hikaru Katsuki
2016Groveling on the wall: interactive VR attraction using gravity illusion.Kaede Ueno, Naoto Yoshida, Tomoko Yonezawa
2016HALUX: projection-based interactive skin for digital sports.Haruya Uematsu, Daichi Ogawa, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto
2016Independence day: resurgence.Natasha Turner
2016The jungle book: king louie.Natasha Turner
2016Maze runner: the scorch trials.Natasha Turner
2016Krampus.Natasha Turner
2016Physics-aided editing of simulation-ready muscles for visual effects.Fabio Turchet, Marco Romeo, Oleg Fryazinov
2016Lumio3D: rapid 3D geometry and reflectance acquisition from continuous spherical illumination.Borom Tunwattanapong, Wichayut Eaksarayut, Pitchaya Sitthi-amorn
2016Real-time diagnostic data in multi-user virtual reality post-stroke therapy.Daria Tsoupikova, Kristen Triandafilou, Saumya Solanki, Alex Barry, Fabian Preuss, Derek G. Kamper
2016The battle for hearts and minds: interrogation and torture in the age of war: an adaptation for oculus rift.Daria Tsoupikova, Scott Rettberg, Roderick Coover, Arthur Nishimoto
2016Differential appearance editing for measured BRDFs.Apostolia Tsirikoglou, Joel Kronander, Per Larsson, Tanaboon Tongbuasirilai, Andrew Gardner, Jonas Unger
2016A modified wheatstone-style head-mounted display prototype for narrow field-of-view video see-through augmented reality.Pei-Hsuan Tsai, Yu-Hsuan Huang, Yu-Ju Tsai, Hao-Yu Chang, Masatoshi Chang-Ogimoto, Ming Ouhyoung
2016KNOB [mp4] (USA).Hans (Tsung Yen) Tsai, Lindsay Elgin
2016Invisible [mp4] (USA).Michael Trikosko, Andrew Wilson
2016Pirate Smooch (Germany).Tobias Trebeljahr, Toufik Abdedaim
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Comparable venues

Other A*/A conferences filed under the same field of research.