ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | ZZZEN [mp4] (France). | Eliot Tisserand, Clia Barillaux, Clarisse Rubini, Emilie Scaps, Nicolas Triboult, Geoffroy Canedi, Azad Lusbaronian |
| 2016 | Deferred vector map visualization. | Matthias Thny, Markus Billeter, Renato Pajarola |
| 2016 | Demo of Face2Face: real-time face capture and reenactment of RGB videos. | Justus Thies, Michael Zollhfer, Marc Stamminger, Christian Theobalt, Matthias Niener |
| 2016 | Quenottes (Pearlies) [mp4] (Luxembourg). | Pascal Thiebaux, Gil Pinheiro, Laurent Witz |
| 2016 | 'Black sails' season 3. | Tiffany Tetrault |
| 2016 | Open problems in real-time rendering. | Natalya Tatarchuk |
| 2016 | Advances in real-time rendering, part II. | Natalya Tatarchuk |
| 2016 | Advances in real-time rendering, part I. | Natalya Tatarchuk |
| 2016 | Quantitative analysis of saliency models. | Flora Ponjou Tasse, Jir Kosinka, Neil A. Dodgson |
| 2016 | Peeling the flow: a sketch-based interface to generate stream surfaces. | Jun Tao, Chaoli Wang |
| 2016 | Plant feedback on environmental changes and human interactions. | Sijia Tao, Alain Lioret |
| 2016 | Crowd visualization on low bandwidth mobile devices based on video analysis. | Shuren Tan, Xuan Chen, Yue Yin, Justin Wu, Shenshu Zhou, Zhihui Xiong, Anup Basu |
| 2016 | Guidance field: vector field for implicit guidance in virtual environments. | Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | Designing an interaction with an octopus. | Jeremie Talbot, Mark Piretti, Kevin Singleton, Mark Hessler |
| 2016 | AnyLight: an integral illumination device. | Yuichiro Takeuchi, Shunichi Suwa, Kunihiko Nagamine |
| 2016 | 3D visualization of aurora considering the physical characteristics. | Akira Takeuchi, Hiromitsu Fujii, Atsushi Yamashita, Masayuki Tanaka, Ryuho Kataoka, Yoshizumi Miyoshi, Masatoshi Okutomi, Hajime Asama |
| 2016 | Leaked light field from everyday material: designing material property remained light-field display. | Kazuki Takazawa, Kenta Suzuki, Shinji Sakamoto, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai |
| 2016 | Medallions. | Joe Takayama |
| 2016 | PlenoGap: panorama light field viewing for HMD with focusing on gazing point. | Fuko Takano, Takafumi Koike |
| 2016 | Modern techniques and applications for real-time non-rigid registration. | Andrea Tagliasacchi, Sofien Bouaziz, Mark Pauly, Hao Li |
| 2016 | Creating virtual environments with 3D printing and photogrammetry. | Scott Swearingen, Kyoung Lee Swearingen |
| 2016 | Gushed light field: design method for aerosol-based fog display. | Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai |
| 2016 | Gushed light field: design method for aerosol-based fog display. | Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai |
| 2016 | LightCraft: extract light position and information from on-set photography. | Alex Suter, Dan Lobl, Victor Schutz, Brian Gee |
| 2016 | Towards VR and AR enhancement: light field display with mid-air interaction. | Chen Su, Yifan Peng, Qing Zhong, Haifeng Li, Rui Wang, Wolfgang Heidrich, Xu Liu |
2,801–2,825 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.