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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016ZZZEN [mp4] (France).Eliot Tisserand, Clia Barillaux, Clarisse Rubini, Emilie Scaps, Nicolas Triboult, Geoffroy Canedi, Azad Lusbaronian
2016Deferred vector map visualization.Matthias Thny, Markus Billeter, Renato Pajarola
2016Demo of Face2Face: real-time face capture and reenactment of RGB videos.Justus Thies, Michael Zollhfer, Marc Stamminger, Christian Theobalt, Matthias Niener
2016Quenottes (Pearlies) [mp4] (Luxembourg).Pascal Thiebaux, Gil Pinheiro, Laurent Witz
2016'Black sails' season 3.Tiffany Tetrault
2016Open problems in real-time rendering.Natalya Tatarchuk
2016Advances in real-time rendering, part II.Natalya Tatarchuk
2016Advances in real-time rendering, part I.Natalya Tatarchuk
2016Quantitative analysis of saliency models.Flora Ponjou Tasse, Jir Kosinka, Neil A. Dodgson
2016Peeling the flow: a sketch-based interface to generate stream surfaces.Jun Tao, Chaoli Wang
2016Plant feedback on environmental changes and human interactions.Sijia Tao, Alain Lioret
2016Crowd visualization on low bandwidth mobile devices based on video analysis.Shuren Tan, Xuan Chen, Yue Yin, Justin Wu, Shenshu Zhou, Zhihui Xiong, Anup Basu
2016Guidance field: vector field for implicit guidance in virtual environments.Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2016Designing an interaction with an octopus.Jeremie Talbot, Mark Piretti, Kevin Singleton, Mark Hessler
2016AnyLight: an integral illumination device.Yuichiro Takeuchi, Shunichi Suwa, Kunihiko Nagamine
20163D visualization of aurora considering the physical characteristics.Akira Takeuchi, Hiromitsu Fujii, Atsushi Yamashita, Masayuki Tanaka, Ryuho Kataoka, Yoshizumi Miyoshi, Masatoshi Okutomi, Hajime Asama
2016Leaked light field from everyday material: designing material property remained light-field display.Kazuki Takazawa, Kenta Suzuki, Shinji Sakamoto, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai
2016Medallions.Joe Takayama
2016PlenoGap: panorama light field viewing for HMD with focusing on gazing point.Fuko Takano, Takafumi Koike
2016Modern techniques and applications for real-time non-rigid registration.Andrea Tagliasacchi, Sofien Bouaziz, Mark Pauly, Hao Li
2016Creating virtual environments with 3D printing and photogrammetry.Scott Swearingen, Kyoung Lee Swearingen
2016Gushed light field: design method for aerosol-based fog display.Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai
2016Gushed light field: design method for aerosol-based fog display.Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai
2016LightCraft: extract light position and information from on-set photography.Alex Suter, Dan Lobl, Victor Schutz, Brian Gee
2016Towards VR and AR enhancement: light field display with mid-air interaction.Chen Su, Yifan Peng, Qing Zhong, Haifeng Li, Rui Wang, Wolfgang Heidrich, Xu Liu
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Comparable venues

Other A*/A conferences filed under the same field of research.