| 2016 | Example-based data optimization for facial simulation. | Sara C. Schvartzman, Marco Romeo |
| 2016 | Untitled record | Victor Schutz, Paul Giacoppo, Chase Cooper |
| 2016 | Vintage VR: a method of processing 19th century stereoviews for display on 21st century VR systems. | Adam Schuster, Anas Salah Eddin |
| 2016 | Smoothly deformable spheres: modeling, deformation, and interaction. | Daniel Schmitter, Pablo Garca-Amorena, Michael Unser |
| 2016 | EA dice highlights reel. | Jan Schmid |
| 2016 | Augmented reality: principles and practice. | Dieter Schmalstieg, Tobias Hllerer |
| 2016 | PiGraphs: learning interaction snapshots from observations. | Manolis Savva, Angel X. Chang, Pat Hanrahan, Matthew Fisher, Matthias Niener |
| 2016 | Cage-based performance capture. | Yann Savoye |
| 2016 | Vikings episode 410: 'the last ship'. | Dave Sauro |
| 2016 | Making of 'penny dreadful' season 3. | Dave Sauro |
| 2016 | Pseudo-softness evaluation in grasping a virtual object with a bare hand. | Mie Sato, Sota Suzuki, Daiki Ebihara, Sho Kato, Sato Ishigaki |
| 2016 | An AR system on manipulating a virtual object with a bare hand. | Mie Sato, Daiki Ebihara, Sota Suzuki, Sho Kato |
| 2016 | A combining method of fluid animations by interpolating flow fields. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2016 | Combining multiple flow fields for editing existing fluid animations. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2016 | Environment workflow of Final Fantasy XV. | Hiromitsu Sasaki, Norihito Ueno, Junichi Miyajima, Eitaro Iwabuchi |
| 2016 | Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending. | MHD Yamen Saraiji, Shota Sugimoto, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi |
| 2016 | Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending. | M. H. D. Yamen Saraiji, Shota Sugimoto, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi |
| 2016 | Gary the Gull. | Tom Sanocki |
| 2016 | Shell v-power 'shapeshifter'. | Gemma Samuell |
| 2016 | Sorting in space: multidimensional data structures for computer graphics and vision applications. | Hanan Samet |
| 2016 | How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up. | David Salesin |
| 2016 | Yadori: mask-type user interface for manipulation of puppets. | Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, Yoichi Ochiai |
| 2016 | Pinscreen: 3D avatar from a single image. | Shunsuke Saito, Lingyu Wei, Jens Fursund, Liwen Hu, Chao Yang, Ronald Yu, Kyle Olszewski, Stephen Chen, Isabella Benavente, Yen-Chun Chen, Hao Li |
| 2016 | Human coded orchestra: a system for extemporary group singing performance. | Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, Yoichi Ochiai |
| 2016 | Papa [mp4] (USA). | Danny Russon, Stephanie Tse |