| 2015 | Roundshot pipeline at MPC for | Daniel Vasquez, Kirk Chantraine |
| 2015 | SemanticPaint: interactive segmentation and learning of 3D world. | Julien P. C. Valentin, Vibhav Vineet, Ming-Ming Cheng, David Kim, Jamie Shotton, Pushmeet Kohli, Matthias Niener, Antonio Criminisi, Shahram Izadi, Philip H. S. Torr |
| 2015 | MPC "X-Men: days of future past" VFX breakdown. | Jonny Vale |
| 2015 | MPC "Maleficent" VFX breakdown. | Jonny Vale |
| 2015 | MPC "Godzilla" VFX breakdown. | Jonny Vale |
| 2015 | Learning Hawaiian hula dance by using tablet computer. | Yoko Usui, Katsumi Sato, Shinichi Watabe |
| 2015 | A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students. | Shoko Usui, Chen He, Katsumi Sato, Yoshifumi Kitamura |
| 2015 | Capturing reality for computer graphics applications. | Jonas Unger, Andrew Gardner, Per Larsson, Francesco Banterle |
| 2015 | Computational tools for 3D printing. | Nobuyuki Umetani, Bernd Bickel, Wojciech Matusik |
| 2015 | Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad. | Yusuke Ujitoko, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose |
| 2015 | Procedural wrinkles generation in the implicit skinning framework. | Fabio Turchet, Oleg Fryazinov, Marco Romeo |
| 2015 | Augmented dynamic shape for live high quality rendering. | Tony Tung |
| 2015 | Ketsuro-graffiti: a canvas with computer generated water condensation. | Yuki Tsujimoto, Yuichi Itoh, Takao Onoye |
| 2015 | The battle for hearts and minds: interrogation and torture in the age of war. | Daria Tsoupikova, Scott Rettberg, Roderick Coover, Arthur Nishimoto |
| 2015 | Video see-through augmented reality stereo microscope with customized interpupillary distance design. | Pei-Hsuan Tsai, Yu-Hsuan Huang, Tzu-Chieh Yu, Ming Ouhyoung |
| 2015 | The rendering features of the Witcher 3: wild hunt. | Balzs Trk |
| 2015 | Fast indirect illumination using two virtual spherical gaussian lights. | Yusuke Tokuyoshi |
| 2015 | R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection. | Yutaka Tokuda, Atsushi Hiyama, Michitaka Hirose, Hirotsugu Yamamoto |
| 2015 | Image based relighting using room lighting basis. | Antoine Toisoul, Abhijeet Ghosh |
| 2015 | Dark noir. | Ricardo Thiele |
| 2015 | Digital domain gaming and advertisement reel. | Tiffany Tetrault |
| 2015 | Light touch on pillar array surface greatly improves direction perception induced by asymmetric vibration. | Tetsuhiko Teshima, Shinya Takamuku, Tomohiro Amemiya, Hiroaki Gomi |
| 2015 | Light pattern: writing code with photographs. | Daniel Temkin |
| 2015 | Frontiers in real time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2015 | Advances in real time rendering, part II. | Natalya Tatarchuk |