| 2015 | Developing stylized trees and landscapes inspired by Eyvind Earle. | Laura K. Murphy, Philip Galanter |
| 2015 | Design considerations in creating t-shirt artwork for direct-to-garment digital printing. | Eddie Murphy |
| 2015 | Ear ball for empathy: research into the simulation of sensory experiences common to developmental disorders. | Taisuke Murakami |
| 2015 | A tale of momentum & inertia. | Alise Munson |
| 2015 | Bubble rupture simulation by considering high density ratio. | Nobuhiko Mukai, Naoki Mita, Youngha Chang |
| 2015 | A method for automatically aligning projection mapping systems. | Kevin Moule, Derek Scott, Nicholai Wasilka |
| 2015 | Tide: the paradox effect. | Marcella Moser |
| 2015 | Gaze animation optimization based on a viewer's preference. | Hiroshi Mori, Tomoya Nakadai, Fubito Toyama, Kenji Shoji |
| 2015 | Pushing photorealism in "a boy and his kite". | Gavin Moran |
| 2015 | Maggie. | Helen Moody |
| 2015 | The digital cinematography of the peanuts movie. | Karyn V. B. Monschein, Ken Lee |
| 2015 | Sweet cocoon. | Coline Moire |
| 2015 | Splash. | Coline Moire |
| 2015 | Amir & Amira. | Coline Moire |
| 2015 | Sketch dance stage. | Shinji Mizuno, Marino Isoda, Rei Ito, Mei Okamoto, Momoko Kondo, Saya Sugiura, Yuki Nakatani, Motomi Hirose |
| 2015 | Square enix AI academy: a seminar series for the introduction of digital game AI. | Youichiro Miyake |
| 2015 | Square Enix AI academy: AI workshop for blackboard architecure. | Youichiro Miyake |
| 2015 | AI techniques for contemporary digital games. | Youichiro Miyake |
| 2015 | Development and evaluation of education materials for stereoscopic 3D computer graphics animation. | Ayumi Miyai, Yasushi Yamaguchi |
| 2015 | Ballumiere: real-time tracking and projection system for high-speed flying balls. | Shio Miyafuji, Hideki Koike |
| 2015 | A motion style estimator for lost folk dances in Akita prefecture, Japan. | Takeshi Miura, Takaaki Kaiga, Takeshi Shibata, Hiroaki Katsura, Katsubumi Tajima, Hideo Tamamoto |
| 2015 | ChameleonMask: a human-surrogate system with a telepresence face. | Kana Misawa, Jun Rekimoto |
| 2015 | The hobbit: the battle of the five armies. | Amy Minty |
| 2015 | Designing haptic media technologies for embodied creation. | Kouta Minamizawa |
| 2015 | Game jam based iterative curriculum for game production in Japan. | Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo |