| 2015 | X-Men days of future past: directing a highly complex shape-shifting sentinel. | Tony Micilotta, Sam Berry, Thomas Stevenson |
| 2015 | Labs R&D: rendering techniques in rise of the Tomb Raider. | Anton Kai Michels, Peter Sikachev, Samuel Delmont, Uriel Doyon, Francis Maheux, Jean-Normand Bucci, David Gallardo |
| 2015 | Labs R&D: rendering Deus Ex: mankind divided. | Anton Kai Michels, Peter Sikachev, Samuel Delmont, Uriel Doyon, Francis Maheux, Jean-Normand Bucci, David Gallardo |
| 2015 | Scanning and printing a 3D portrait of president Barack Obama. | Adam Metallo, Vincent Rossi, Jonathan Blundell, Gnter Waibel, Paul Graham, Graham Fyffe, Xueming Yu, Paul E. Debevec |
| 2015 | Frozen fever. | Dayna Meltzer |
| 2015 | Ready, steady...SIGGRAPH. | Ann McNamara |
| 2015 | The tomorrow children: lighting and mining with voxels. | James McLaren, Tao Yang |
| 2015 | ReAR surface: AR-based exchanging system using handheld devices. | Kohsuke Matsuno, Yuki Shimonaka, Saki Sakaguchi, Ryo Shinoki, Mitsunori Matsushita |
| 2015 | Consistent desktop sharing based on document coordinate system for face-to-face online meeting. | Ryo Matsukage, Daisuke Iwai, Kosuke Sato |
| 2015 | The present. | Anna Matacz |
| 2015 | Timeline visualization of semantic content. | Douglas J. Mason |
| 2015 | AffectiveWear: toward recognizing facial expression. | Katsutoshi Masai, Yuta Sugiura, Masa Ogata, Katsuhiro Suzuki, Fumihiko Nakamura, Sho Shimamura, Kai Kunze, Masahiko Inami, Maki Sugimoto |
| 2015 | Making digital characters: creation, deformation, and animation. | Wan-Chun Alex Ma, Taehyun Rhee, Yusuke Yoshiyasu |
| 2015 | Moving mobile graphics. | Sam Martin, Andrew Garrard, Andrew Gruber, Marius Bjrge, Renaldas Zioma, Simon Benge, Niklas Nummelin |
| 2015 | The OceanMaker. | Lucas Martell |
| 2015 | Improving depth perception during surgical augmented reality. | Bruno Marques, Nazim Haouchine, Rosalie Plantefve, Stephane Cotin |
| 2015 | The past 100 years of the future: HCI and user-experience design in science-fiction movies and television. | Aaron Marcus |
| 2015 | Cross-cultural user-experience design, including Asia. | Aaron Marcus |
| 2015 | Interactive tree illustration generation system. | Azusa Mama, Yuki Morimoto, Katsuto Nakajima |
| 2015 | Display of diamond dispersion using wavelength-division rendering and integral photography. | Nahomi Maki, Kazuhisa Yanaka |
| 2015 | Remote instruction system using see-through augmented reality. | Naoya Makibuchi, Tatsuya Kobayashi, Haruhisa Kato, Hiromasa Yanagihara |
| 2015 | A multi-projector display system of arbitrary shape, size and resolution. | Aditi Majumder, Duy-Quoc Lai, Mahdi Abbaspour Tehrani |
| 2015 | Multimodal human-machine interaction including virtual humans or social robots. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2015 | Impact of CPU-GPU data transfers on mobile device GPGPU. | Tommaso Maestri |
| 2015 | String-based force display for mobile haptics. | Shuhan Ma, Katsuhito Akahane, Makoto Sato |