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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2015Hands-on seminar of remote visualization system PBVR.Takuma Kawamura
2015Safety and efficacy of head-up display from a physiological optics standpoint.Takushi Kawamorita
2015Realistic representation of clouds in Google Earth.Shintaro Kawahara, Ryo Onishi, Koji Goto, Keiko Takahashi
2015The present and future of the information art through ultra-high-definition CG.Yoichiro Kawaguchi, Hideichi Tamegaya
2015Deformation lamps: a projection technique to make a static picture dynamic.Takahiro Kawabe, Masataka Sawayama, Shin'ya Nishida
2015AffectiveWear: toward recognizing facial expression.Katsutoshi Masai, Yuta Sugiura, Masa Ogata, Katsuhiro Suzuki, Fumihiko Nakamura, Sho Shimamura, Kai Kunze, Masahiko Inami, Maki Sugimoto
2015Musasabi: 2D/3D intuitive and detailed visualization system for the forest.Takuya Kato, Akira Kato, Naomi Okamura, Taro Kanai, Ryo Suzuki, Yuko Shirai
2015HapSticks: tool-mediated interaction with grounding-free haptic interface.Ginga Kato, Yoshihiro Kuroda, Ilana Nisky, Kiyoshi Kiyokawa, Haruo Takemura
2015Multiple beam-forming area sound enhancement (MUBASE) and stereophonic area sound reproduction (SASR) system.Kazuhiro Katagiri, Tokuo Yamaguchi, Takashi Yazu, Masato Nonaka
2015JackIn head: an immersive human-human telepresence system.Shunichi Kasahara, Jun Rekimoto
2015AI in feature film animation: how crowds artists use AI techniques at Pixar.Paul Kanyuk, Stephen Gustafson
2015Component segmentation of sketches used in 3D model retrieval.Yang Kang, Chi Xu, Shujin Lin, Songhua Xu, Xiaonan Luo, Qiang Chen
2015Rust aging simulation considering object's geometries.Katsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, Tokiichiro Takahashi
2015Peeling museum.Tomoki Kamiya, Daisuke Oishi, Yasuyuki Yanagida
2015Real-time electro-holography with parabolic mirrors for projecting floating 3D motion pictures.Takashi Kakue, Takashi Nishitsuji, Tetsuya Kawashima, Tomoyoshi Shimobaba, Tomoyoshi Ito
2015A system to support the amateurs to take a delicious-looking picture of foods.Takao Kakimori, Makoto Okabe, Keiji Yanai, Rikio Onai
2015OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression.Hajime Kajita, Naoya Koizumi, Takeshi Naemura
2015Automatic synthesis of eye and head animation according to duration and point of gaze.Hiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, Shigeo Morishima
2015Sticky projection mapping: 450-fps tracking projection onto a moving planar surface.Shingo Kagami, Koichi Hashimoto
2015Polarized 3D: synthesis of polarization and depth cues for enhanced 3D sensing.Achuta Kadambi, Vage Taamazyan, Boxin Shi, Ramesh Raskar
2015Convergences in film and games technology.Juan Miguel de Joya, Alasdair Coull, Kim Davidson, Kim Libreri, Rick Stringfellow, Colin Penty, Bill Polson, Frank Vitz
2015An automultiscopic projector array for interactive digital humans.Andrew Jones, Jonas Unger, Koki Nagano, Jay Busch, Xueming Yu, Hsuan-Yueh Peng, Oleg Alexander, Mark T. Bolas, Paul E. Debevec
2015Rendering the world of mirror's edge™.Daniel Johansson, Arne Schober, Jan Schmid
2015Building the city of glass in mirror's edge™.Daniel Johansson, Jan Schmid
2015Dynamic fur on mobile using textured offset surfaces.Shaohui Jiao, Xiaofeng Tong, Eric Li, Wenlong Li
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