| 2015 | Hands-on seminar of remote visualization system PBVR. | Takuma Kawamura |
| 2015 | Safety and efficacy of head-up display from a physiological optics standpoint. | Takushi Kawamorita |
| 2015 | Realistic representation of clouds in Google Earth. | Shintaro Kawahara, Ryo Onishi, Koji Goto, Keiko Takahashi |
| 2015 | The present and future of the information art through ultra-high-definition CG. | Yoichiro Kawaguchi, Hideichi Tamegaya |
| 2015 | Deformation lamps: a projection technique to make a static picture dynamic. | Takahiro Kawabe, Masataka Sawayama, Shin'ya Nishida |
| 2015 | AffectiveWear: toward recognizing facial expression. | Katsutoshi Masai, Yuta Sugiura, Masa Ogata, Katsuhiro Suzuki, Fumihiko Nakamura, Sho Shimamura, Kai Kunze, Masahiko Inami, Maki Sugimoto |
| 2015 | Musasabi: 2D/3D intuitive and detailed visualization system for the forest. | Takuya Kato, Akira Kato, Naomi Okamura, Taro Kanai, Ryo Suzuki, Yuko Shirai |
| 2015 | HapSticks: tool-mediated interaction with grounding-free haptic interface. | Ginga Kato, Yoshihiro Kuroda, Ilana Nisky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2015 | Multiple beam-forming area sound enhancement (MUBASE) and stereophonic area sound reproduction (SASR) system. | Kazuhiro Katagiri, Tokuo Yamaguchi, Takashi Yazu, Masato Nonaka |
| 2015 | JackIn head: an immersive human-human telepresence system. | Shunichi Kasahara, Jun Rekimoto |
| 2015 | AI in feature film animation: how crowds artists use AI techniques at Pixar. | Paul Kanyuk, Stephen Gustafson |
| 2015 | Component segmentation of sketches used in 3D model retrieval. | Yang Kang, Chi Xu, Shujin Lin, Songhua Xu, Xiaonan Luo, Qiang Chen |
| 2015 | Rust aging simulation considering object's geometries. | Katsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, Tokiichiro Takahashi |
| 2015 | Peeling museum. | Tomoki Kamiya, Daisuke Oishi, Yasuyuki Yanagida |
| 2015 | Real-time electro-holography with parabolic mirrors for projecting floating 3D motion pictures. | Takashi Kakue, Takashi Nishitsuji, Tetsuya Kawashima, Tomoyoshi Shimobaba, Tomoyoshi Ito |
| 2015 | A system to support the amateurs to take a delicious-looking picture of foods. | Takao Kakimori, Makoto Okabe, Keiji Yanai, Rikio Onai |
| 2015 | OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression. | Hajime Kajita, Naoya Koizumi, Takeshi Naemura |
| 2015 | Automatic synthesis of eye and head animation according to duration and point of gaze. | Hiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, Shigeo Morishima |
| 2015 | Sticky projection mapping: 450-fps tracking projection onto a moving planar surface. | Shingo Kagami, Koichi Hashimoto |
| 2015 | Polarized 3D: synthesis of polarization and depth cues for enhanced 3D sensing. | Achuta Kadambi, Vage Taamazyan, Boxin Shi, Ramesh Raskar |
| 2015 | Convergences in film and games technology. | Juan Miguel de Joya, Alasdair Coull, Kim Davidson, Kim Libreri, Rick Stringfellow, Colin Penty, Bill Polson, Frank Vitz |
| 2015 | An automultiscopic projector array for interactive digital humans. | Andrew Jones, Jonas Unger, Koki Nagano, Jay Busch, Xueming Yu, Hsuan-Yueh Peng, Oleg Alexander, Mark T. Bolas, Paul E. Debevec |
| 2015 | Rendering the world of mirror's edge™. | Daniel Johansson, Arne Schober, Jan Schmid |
| 2015 | Building the city of glass in mirror's edge™. | Daniel Johansson, Jan Schmid |
| 2015 | Dynamic fur on mobile using textured offset surfaces. | Shaohui Jiao, Xiaofeng Tong, Eric Li, Wenlong Li |