ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2015 | Freeform honeycomb structures and lobel frames. | Caigui Jiang, Chengcheng Tang, Jun Wang, Johannes Wallner, Helmut Pottmann |
| 2015 | Song of the sea. | Dave Jesteadt |
| 2015 | Fast teeth scanning for advanced digital dentistry. | Peter Jensen |
| 2015 | Building interstellar's black hole: the gravitational renderer. | Oliver James, Sylvan Dieckmann, Simon Pabst, Paul-George H. Roberts, Kip S. Thorne |
| 2015 | Cloth switch: configurable touch switch wearable device made with cloth. | Seiya Iwasaki, Saki Sakaguchi, Makoto Abe, Mitsunori Matsushita |
| 2015 | Head-up display for motorcycle navigation. | Kenichiro Ito, Hidekazu Nishimura, Tetsuro Ogi |
| 2015 | Po2: augmented haptics for interactive gameplay. | Ali Israr, Siyan Zhao, Kyna McIntosh, JaeKyun Kang, Zachary Schwemler, Eric Brockmeyer, Mark Baskinger, Moshe Mahler |
| 2015 | Finding the right feedback for self-posture adjustment system for "BITAIKA". | Haruna Ishimatsu, Ryoko Ueoka |
| 2015 | Beginning native Android apps. | Gil Irizarry |
| 2015 | Reducing geometry-processing overhead for novel viewpoint creation. | Francisco Incio, Jan P. Springer |
| 2015 | Xbox, Forza: leave your limits. | Edward Ilsley |
| 2015 | Call of duty: advanced warfare, discover your power. | Edward Ilsley |
| 2015 | Patchy: an interactive patchwork design system. | Yuki Igarashi, Jun Mitani |
| 2015 | SMASH: synchronization media of athletes and spectator through haptic. | Marie-Stephanie Iekura, Hirohiko Hayakawa, Keisuke Onoda, Yoichi Kamiyama, Kouta Minamizawa, Masahiko Inami |
| 2015 | Up-to-date virtual UX of the Kesennuma-Yokocho food stall village: integration with social media. | Ryosuke Ichikari, Ryo Yamashita, Kalaivani Thangamani, Takeshi Kurata |
| 2015 | Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. | Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi |
| 2015 | Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. | Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi |
| 2015 | A mobile ray tracing engine with hybrid number representations. | Seok Joong Hwang, Jae Don Lee, Youngsam Shin, Won-Jong Lee, Soojung Ryu |
| 2015 | Super-natural: digital life in eastern culture. | In Dae Hwang, Mark Guglielmetti, Vince Dziekan |
| 2015 | Intuitive 3D cubic style modeling system. | Chen-Chi Hu, Tze-Hsiang Wei, Yu-Sheng Chen, Yi-Chieh Wu, Ming-Te Chi |
| 2015 | Big Hero 6: into the portal. | David J. Hutchins, Olun Riley, Jesse Erickson, Alexey Stomakhin, Ralf Habel, Michael Kaschalk |
| 2015 | Scope+: a stereoscopic video see-through augmented reality microscope. | Yu-Hsuan Huang, Tzu-Chieh Yu, Pei-Hsuan Tsai, Yu-Xiang Wang, Wan-ling Yang, Ming Ouhyoung |
| 2015 | The light field stereoscope. | Fu-Chung Huang, David P. Luebke, Gordon Wetzstein |
| 2015 | Retargeting 3D objects and scenes. | Chun-Kai Huang, Yi-Ling Chen, I-Chao Shen, Bing-Yu Chen |
| 2015 | Guided path tracing using clustered virtual point lights. | Binh-Son Hua, Kok-Lim Low |
3,801–3,825 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.