| 2015 | Augmented reality monocular head-up display for depth free image. | Aira Hotta, Haruhiko Okumura, Takashi Sasaki |
| 2015 | Variation of tactile feelings of focused ultrasound: modulation frequency and hand movement. | Takayuki Hoshi |
| 2015 | Contour guided surface deformation for volumetric segmentation. | Michelle Holloway, Tao Ju, Cindy Grimm |
| 2015 | Ram's horn. | Seth Holladay |
| 2015 | Learning motion manifolds with convolutional autoencoders. | Daniel Holden, Jun Saito, Taku Komura, Thomas Joyce |
| 2015 | Just keep digging, and other principles for videogame R&D. | Naty Hoffman |
| 2015 | Taking animation project learning into the virtual environment. | Gray Hodgkinson |
| 2015 | Mobile - based streaming system for omnidirectional contents. | Masanori Hironishi, Wataru Motomura, Tomohito Yamamoto |
| 2015 | 3-D crystal exhibiting multiple 2-D images with directivity. | Ryuji Hirayama, Hirotaka Nakayama, Atsushi Shiraki, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito |
| 2015 | Phygital field: integrated field with visible images and robot swarm controlled by invisible images. | Takefumi Hiraki, Issei Takahashi, Shotaro Goto, Shogo Fukushima, Takeshi Naemura |
| 2015 | Physically based shading in theory and practice. | Stephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo |
| 2015 | Educational escargore: visual effects education practices at media design school. | Oliver Hilbert |
| 2015 | Bear story. | Antonia Herrera |
| 2015 | Head, shoulders, knees and toes: interpreting Schulz in 3D. | Sabine Heller, Marin Petrov, Michael Reed, Steven Song, Nikki Tomaino, Steven Vanseth |
| 2015 | Doppler time-of-flight imaging. | Felix Heide, Gordon Wetzstein, Matthias B. Hullin, Wolfgang Heidrich |
| 2015 | The many faces of font rendering. | Chris J. Hebert, Hugo Silva |
| 2015 | T1000 effects driven character performance - terminator: genisys. | Jamie Haydock, Frederic Valleur, Carl Fairweather |
| 2015 | Photometric compensation for practical and complex textures. | Naoki Hashimoto, Koki Kosaka |
| 2015 | Midair touch display. | Keisuke Hasegawa, Yasuaki Monnai, Seki Inoue, Yoshikazu Furuyama, Yasutoshi Makino, Hiroyuki Shinoda |
| 2015 | Introduction to KVS, a simple and effective visualization toolkit. | Kyoko Hasegawa |
| 2015 | Progressive render checkpoint workflows in production. | Alex Harvill, Andrew Kensler, David Laur |
| 2015 | Real-time 3D character integration into a real-world environment using reconstructed z depth. | Tom Hart, Minoru Nakai |
| 2015 | Interstellar. | Sarah Harries |
| 2015 | Fracture in augmented reality. | Nazim Haouchine, Alexandre Bilger, Jrmie Dequidt, Stephane Cotin |
| 2015 | Gradient domain binary image hiding using color difference metric. | Lu Hao, Jie Feng, Bingfeng Zhou |