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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2015Augmented reality monocular head-up display for depth free image.Aira Hotta, Haruhiko Okumura, Takashi Sasaki
2015Variation of tactile feelings of focused ultrasound: modulation frequency and hand movement.Takayuki Hoshi
2015Contour guided surface deformation for volumetric segmentation.Michelle Holloway, Tao Ju, Cindy Grimm
2015Ram's horn.Seth Holladay
2015Learning motion manifolds with convolutional autoencoders.Daniel Holden, Jun Saito, Taku Komura, Thomas Joyce
2015Just keep digging, and other principles for videogame R&D.Naty Hoffman
2015Taking animation project learning into the virtual environment.Gray Hodgkinson
2015Mobile - based streaming system for omnidirectional contents.Masanori Hironishi, Wataru Motomura, Tomohito Yamamoto
20153-D crystal exhibiting multiple 2-D images with directivity.Ryuji Hirayama, Hirotaka Nakayama, Atsushi Shiraki, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito
2015Phygital field: integrated field with visible images and robot swarm controlled by invisible images.Takefumi Hiraki, Issei Takahashi, Shotaro Goto, Shogo Fukushima, Takeshi Naemura
2015Physically based shading in theory and practice.Stephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo
2015Educational escargore: visual effects education practices at media design school.Oliver Hilbert
2015Bear story.Antonia Herrera
2015Head, shoulders, knees and toes: interpreting Schulz in 3D.Sabine Heller, Marin Petrov, Michael Reed, Steven Song, Nikki Tomaino, Steven Vanseth
2015Doppler time-of-flight imaging.Felix Heide, Gordon Wetzstein, Matthias B. Hullin, Wolfgang Heidrich
2015The many faces of font rendering.Chris J. Hebert, Hugo Silva
2015T1000 effects driven character performance - terminator: genisys.Jamie Haydock, Frederic Valleur, Carl Fairweather
2015Photometric compensation for practical and complex textures.Naoki Hashimoto, Koki Kosaka
2015Midair touch display.Keisuke Hasegawa, Yasuaki Monnai, Seki Inoue, Yoshikazu Furuyama, Yasutoshi Makino, Hiroyuki Shinoda
2015Introduction to KVS, a simple and effective visualization toolkit.Kyoko Hasegawa
2015Progressive render checkpoint workflows in production.Alex Harvill, Andrew Kensler, David Laur
2015Real-time 3D character integration into a real-world environment using reconstructed z depth.Tom Hart, Minoru Nakai
2015Interstellar.Sarah Harries
2015Fracture in augmented reality.Nazim Haouchine, Alexandre Bilger, Jrmie Dequidt, Stephane Cotin
2015Gradient domain binary image hiding using color difference metric.Lu Hao, Jie Feng, Bingfeng Zhou
3,8263,850 of 14,767← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.