| 2014 | TRANSICONMORPHOSIS. | Emilio Vavarella, Fito Segrera |
| 2014 | MPC World War Z VFX breakdown. | Jonny Vale |
| 2014 | Position-based elastic rods. | Nobuyuki Umetani, Ryan M. Schmidt, Jos Stam |
| 2014 | A virtual 3D photocopy system. | Yuto Uehara, Shinji Mizuno |
| 2014 | HaptoMIRAGE: mid-air autostereoscopic display for seamless interaction with mixed reality environments. | Yuta Ueda, Karin Iwazaki, Mina Shibasaki, Yusuke Mizushina, Masahiro Furukawa, Hideaki Nii, Kouta Minamizawa, Susumu Tachi |
| 2014 | HaptoMIRAGE: mid-air autostereoscopic display for seamless interaction with mixed reality environments. | Yuta Ueda, Karin Iwazaki, Mina Shibasaki, Yusuke Mizushina, Masahiro Furukawa, Hideaki Nii, Kouta Minamizawa, Susumu Tachi |
| 2014 | Splashing liquids with ambient gas pressure. | Kazuhide Ueda, Issei Fujishiro |
| 2014 | Cage-based deformation transfer using mass spring system. | Chin-chia Tung, Tsung-Hua Li, Hong Shiang Lin, Ming Ouhyoung |
| 2014 | One-man orchestra: conducting smartphone orchestra. | Chun Kit Tsui, Chi Hei Law, Hongbo Fu |
| 2014 | Sights, sounds and sensors: where visualization, sonification, MEMS, HMDs and 3D converge. | Cynthia Traeger |
| 2014 | AdaptControl: an adaptive mobile touch control for games. | Leonardo Torok, Mateus Pelegrino, Jefferson Lessa, Daniela Gorski Trevisan, Esteban Walter Gonzalez Clua |
| 2014 | Development of communication assistant application with blinking for physically handicapped children and elderly people. | Ippei Torii, Kaoruko Ohtani |
| 2014 | Basic study on creation of invisible shadows by using infrared lights and polarizers. | Hikari Tono, Saki Sakaguchi, Mitsunori Matsushita |
| 2014 | Directionality-aware rectilinear texture warped shadow maps. | Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai |
| 2014 | Virtual spherical gaussian lights for real-time glossy indirect illumination. | Yusuke Tokuyoshi |
| 2014 | The ballad of Thundercluck: Chicken of Thor. | Paul A. Tillery IV |
| 2014 | Aesthetics of biocybernetic designs: a systems approach to biorobots and its implications for the environment. | Reynaldo Thompson, Tirtha Prasad Mukhopadhyay |
| 2014 | Myosis. | Carmen Thompson |
| 2014 | Digital domain reel. | Tiffany Tetrault |
| 2014 | Card games as interface for massively multiplayer online games. | Sylker Teles, Kiyoshi Tomimatsu |
| 2014 | 3D scanning for personal 3D printing: build your own desktop 3D scanner. | Gabriel Taubin, Daniel Moreno, Douglas Lanman |
| 2014 | Advances in real-time rendering in games, part II. | Natasha Tatarchuk, Michal Valient, Wade Brainerd, Bartlomiej Wronski, Peter Sikachev, Jean-Normand Bucci |
| 2014 | Advances in real-time rendering in games, part I. | Natasha Tatarchuk, Brian Karis, Michal Drobot, Nicolas Schulz, Jerome Charles, Theodor Mader |
| 2014 | Character creation pipeline and rendering in destiny. | Natasha Tatarchuk |
| 2014 | Speech invaders & yak-man: retrogames for speech therapy. | Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard |