| 2014 | Dawn of the Planet of the Apes. | Amy Minty |
| 2014 | OpenVL: a developer-level abstraction of computer vision. | Gregor Miller, Sidney S. Fels |
| 2014 | VisionGL: towards an API for integrating vision and graphics. | Gregor Miller, Sidney S. Fels |
| 2014 | Sketch-based reconstruction of symmetric 3D free-form objects. | Yongwei Miao, Feixia Hu, Xudong Zhang, Jiazhou Chen, Renato Pajarola |
| 2014 | Wearable haptics and hand tracking via an RGB-D camera for immersive tactile experiences. | Leonardo Meli, Stefano Scheggi, Claudio Pacchierotti, Domenico Prattichizzo |
| 2014 | Attention-aware rendering, mobile graphics and games. | Ann McNamara, Katerina Mania, George Alex Koulieris, Laurent Itti |
| 2014 | Investigating the use of eye-tracking for view management. | Ann McNamara, Laura Murphy, Conrad Egan |
| 2014 | Ready, steady...SIGGRAPH. | Ann McNamara, Angela Anderson |
| 2014 | Magic lenses for revealing device interactions in smart environments (demo abstract). | Simon Mayer, Yassin Nasir Hassan, Gbor Srs |
| 2014 | A magic lens for revealing device interactions in smart environments. | Simon Mayer, Yassin Nasir Hassan, Gbor Srs |
| 2014 | Cyberball3D+ for fMRI: implementing neuroscientific gaming. | Evangelia Mavromihelaki, Jessica Eccles, Neil A. Harrison, Hugo D. Critchley, Katerina Mania |
| 2014 | IllustStyleMap: visualization of illustrations based on similarity of drawing style of authors. | Daiki Matsumoto, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa, Takanori Katagiri |
| 2014 | Topology-aware reconstruction of thin tubular structures. | Tobias Martin, Juan Montes, Jean-Charles Bazin, Tiberiu Popa |
| 2014 | Seattle experimental animation team. | Tess Martin |
| 2014 | Assassin's Creed Unity E3 cinematic trailer. | Linda Mark |
| 2014 | Maturing the virtual production workflow: interactive path tracing for filmmakers. | Kevin Margo |
| 2014 | The past 100 year of the future: CHI/HCI/UX in sci-Fi movies and television. | Aaron Marcus |
| 2014 | Cross-cultural user-experience design for work, home, play, and on the way. | Aaron Marcus |
| 2014 | A versatile high-resolution scanning system and its application to statistical analysis of lizards' skin colour time-evolution. | Liana Manukyan, Antnio Martins, Sophie A. Montandon, Michel Bessant, Michel C. Milinkovitch |
| 2014 | Delta mush: smoothing deformations while preserving detail. | Joe Mancewicz, Matt L. Derksen, Cyrus A. Wilson |
| 2014 | Simple wavelength division rendering method for transparent objects using common 3DCG software. | Nahomi Maki, Kazuhisa Yanaka |
| 2014 | Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources. | Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David Luebke, Henry Fuchs |
| 2014 | 11 paper place. | Ana Sofia Maia |
| 2014 | Selective visualization of anomalies in fundus images via sparse and low rank decomposition. | Amol Mahurkar, Ameya Joshi, Naren Nallapareddy, Pradyumna Reddy, Micha Feigin, Achuta Kadambi, Ramesh Raskar |
| 2014 | Multimodal human-machine interaction including virtual humans or social robots. | Nadia Magnenat-Thalmann, Daniel Thalmann, Zerrin Yumak |