| 2014 | Monster. | Laura Nitz |
| 2014 | KnockKnock: a body data visualization and interaction system with knocking gesture. | Jing Ning, Rikuro Suzuki, Yuta Inoue, Yukino Ozawa, Ikuro Choh |
| 2014 | Camera synchronization to imperceptible frames embedded in a displayed video sequence. | Hidetaka Niidome, Shingo Kagami, Koichi Hashimoto |
| 2014 | Addressing grazing angle reflections in Phong models. | Jannik Boll Nielsen, Jeppe Revall Frisvad, Knut Conradsen, Henrik Aans |
| 2014 | Natural-color 3D insect models for education, entertainment, biosecurity and science. | Chuong V. Nguyen, David R. Lovell, Rolf Oberprieler, Debbie Jennings, Matt Adcock, Eleanor Gates-Stuart, John La Salle |
| 2014 | Detection of stereo window violation in 3D movies. | Yasin Nazzar, Jonathan Bouchard, James J. Clark |
| 2014 | Pose-independent garment transfer. | Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato, Shigeo Morishima |
| 2014 | Exploring board game design using digital technologies. | Taro Narahara |
| 2014 | Waving tentacles: a system and method for controlling a SMA actuator. | Akira Nakayasu |
| 2014 | Haptylus: haptic stylus for interaction with virtual objects behind a touch screen. | Shingo Nagasaka, Yuki Uranishi, Shunsuke Yoshimoto, Masataka Imura, Osamu Oshiro |
| 2014 | Measurement and modeling of microfacet distributions under deformation. | Koki Nagano, Oleg Alexander, Jernej Barbic, Hao Li, Paul E. Debevec |
| 2014 | Hierarchical digital differential analyzer for efficient ray-marching in OpenVDB. | Ken Museth |
| 2014 | Stylized trees and landscapes. | Laura K. Murphy, Philip Galanter |
| 2014 | Design considerations in creating t-shirt artwork for direct-to-garment digital printing. | Eddie Murphy |
| 2014 | Cross-compiled 3D web applications: problems and solutions. | Christoph Mller, Fabian Grtner |
| 2014 | Realizing the compute potential of the mobile GPU. | Patrick Moorhead, Kurt Akeley, Jason Sams, David Blythe, Dave Shreiner, Eric Demers, Kartik Venkataraman |
| 2014 | Adaptive rendering based on weighted local regression. | Bochang Moon, Nathan Carr, Sung-Eui Yoon |
| 2014 | Beans. | Helen Moody |
| 2014 | DreamWorks animation's face system, a historical perspective: from | Lucia Modesto, Dick Walsh |
| 2014 | Photorealistic facial image from monochrome pencil sketch. | Ai Mizokawa, Taro Nakamura, Akinobu Maejima, Shigeo Morishima |
| 2014 | Above your hand: direct and natural interaction with aerial robot. | Kensho Miyoshi, Ryo Konomura, Koichi Hori |
| 2014 | Coupled motion capture and text analysis of Japanese folk dance. | Takeshi Miura, Takaaki Kaiga, Takeshi Shibata, Hiroaki Katsura, Katsubumi Tajima, Hideo Tamamoto |
| 2014 | Structure-aware shape processing. | Niloy J. Mitra, Michael Wand, Hao Zhang, Daniel Cohen-Or, Vladimir G. Kim, Qi-Xing Huang |
| 2014 | SprBlender: creation environment for touchable characters. | Hironori Mitake, Takahiro Harano, Shingo Fujinaga, Shunsuke Matsuyama, Shinichi Shibata, Masafumi Ezoe, Shoichi Hasegawa |
| 2014 | The Hobbit: The desolation of Smaug. | Amy Minty |