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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2014Monster.Laura Nitz
2014KnockKnock: a body data visualization and interaction system with knocking gesture.Jing Ning, Rikuro Suzuki, Yuta Inoue, Yukino Ozawa, Ikuro Choh
2014Camera synchronization to imperceptible frames embedded in a displayed video sequence.Hidetaka Niidome, Shingo Kagami, Koichi Hashimoto
2014Addressing grazing angle reflections in Phong models.Jannik Boll Nielsen, Jeppe Revall Frisvad, Knut Conradsen, Henrik Aans
2014Natural-color 3D insect models for education, entertainment, biosecurity and science.Chuong V. Nguyen, David R. Lovell, Rolf Oberprieler, Debbie Jennings, Matt Adcock, Eleanor Gates-Stuart, John La Salle
2014Detection of stereo window violation in 3D movies.Yasin Nazzar, Jonathan Bouchard, James J. Clark
2014Pose-independent garment transfer.Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato, Shigeo Morishima
2014Exploring board game design using digital technologies.Taro Narahara
2014Waving tentacles: a system and method for controlling a SMA actuator.Akira Nakayasu
2014Haptylus: haptic stylus for interaction with virtual objects behind a touch screen.Shingo Nagasaka, Yuki Uranishi, Shunsuke Yoshimoto, Masataka Imura, Osamu Oshiro
2014Measurement and modeling of microfacet distributions under deformation.Koki Nagano, Oleg Alexander, Jernej Barbic, Hao Li, Paul E. Debevec
2014Hierarchical digital differential analyzer for efficient ray-marching in OpenVDB.Ken Museth
2014Stylized trees and landscapes.Laura K. Murphy, Philip Galanter
2014Design considerations in creating t-shirt artwork for direct-to-garment digital printing.Eddie Murphy
2014Cross-compiled 3D web applications: problems and solutions.Christoph Mller, Fabian Grtner
2014Realizing the compute potential of the mobile GPU.Patrick Moorhead, Kurt Akeley, Jason Sams, David Blythe, Dave Shreiner, Eric Demers, Kartik Venkataraman
2014Adaptive rendering based on weighted local regression.Bochang Moon, Nathan Carr, Sung-Eui Yoon
2014Beans.Helen Moody
2014DreamWorks animation's face system, a historical perspective: fromLucia Modesto, Dick Walsh
2014Photorealistic facial image from monochrome pencil sketch.Ai Mizokawa, Taro Nakamura, Akinobu Maejima, Shigeo Morishima
2014Above your hand: direct and natural interaction with aerial robot.Kensho Miyoshi, Ryo Konomura, Koichi Hori
2014Coupled motion capture and text analysis of Japanese folk dance.Takeshi Miura, Takaaki Kaiga, Takeshi Shibata, Hiroaki Katsura, Katsubumi Tajima, Hideo Tamamoto
2014Structure-aware shape processing.Niloy J. Mitra, Michael Wand, Hao Zhang, Daniel Cohen-Or, Vladimir G. Kim, Qi-Xing Huang
2014SprBlender: creation environment for touchable characters.Hironori Mitake, Takahiro Harano, Shingo Fujinaga, Shunsuke Matsuyama, Shinichi Shibata, Masafumi Ezoe, Shoichi Hasegawa
2014The Hobbit: The desolation of Smaug.Amy Minty
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Comparable venues

Other A*/A conferences filed under the same field of research.